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Foreword

 

Here it is, the Lorasia Games. Finally. I wasn’t really aware of what I was getting myself into when I agreed to run the Games. I knew in principle, of course—I’ve read the last Lorasia Games—but it wasn’t until I sat down and started working on it that the sheer enormity of the task hit me. But it’s done now, and that is saying something. This being my first Games, I know I’ve probably done something wrong, somewhere. With all the performances being performed, the fights being fought, and the inventions being invented, it is bound to happen. Like John before me, I offer up my apologies to anyone I might have slighted through omission or inclusion. It certainly wasn’t intentional and I can only say I’m sorry. So. I’m sorry. Okay. The apologies are finished, the foreword is done and so—onto the Games!

 

Commentary

 

Note: The Color Commentary was posted to the Crack of Doom 2 group but Stuart did not insert it into the Games results or Cosmic Balance.  However, I consider it to be a part of the Games Tradition now and have inserted it here.

 

LNN’s (Lorasia News Network’s) Coverage of the Third Annual Lorasia Games:

 

Announcer:  Greetings Lorasians.  You’re watching LNN’s coverage of the Third Annual Lorasia Games.  This year’s events look to be more challenging and exciting than last year’s events.  And now, let’s take it to the floor with LNN’s sports commentators, Terry and Howie.

 

Terry: Whoa! It’s that time of year again, Howie!  My number one gripe: no dwarfs.

 

Howie: It’s dwarves, Terry, dwarves – not dwarfs!  Quit being racially insensitive.

 

Terry: I am not!  But I have a legitimate complaint!  Without the dwarfs this year, the Games just lose some of their excitement.  Think about the showdown between Fwalin and October last year!  A classic, an absolute classic!  Or between Fwalin and Ksenia the first year.  Another classic!  Now what would be a match to equal those?  Kessie and October?  You bet!  But we don’t even get that!  October and Gowja?  Nope, no luck there.  She withdrew because the Dwarfs withdrew.  But enough of my gripes.  Let’s get on with the show.

 

Howie: Right you are Terry, right you are!  About getting on with the show, that is.  And have we got an action packed show for you today.  But first, let’s get a review of the games from LNN’s on the field commentator, Boomer.  Hey Boomer, you there Boomer?

 

Boomer: I’m here Howie, down at the official judges’ office for the Third Annual Lorasia Games.  This year’s events have been changed up some from last year.  First, there’s an entirely new event, Jousting.  The Grand Melee has be renamed the Gladiatorial Games, and the Songs of Praise, Riddling Contest and Bard’s Corners have been combined into a single event, simply called Performance.  Invention is the new name of the Weapons Design contest, and it has expanded coverage. Finally, the Wrestling Bout, Marathon and Marksmanship contest have departed, to be replaced by an Obstacle Course.  So, let’s take a look at the Invention and Obstacle Course events in depth as they are the most changed.  To talk about Invention, let’s take it to Fran on the field.

 

Fran: Hi Boomer.  What’s the Invention event all about?  It’s a chance for warriors, artisans and craftsmen to show off unique creations they have developed.  The category includes more than weapons, but also work of art, useful items, and, well … inventions!

 

Boomer: Gee Fran, thank you for that insightful commentary.  Now I want to talk about my favorite, the Obstacle Course.  This includes a run to test endurance, not unlike the marathon of last year, but also an obstacle course on which the contestants shall be judged not just on the speed with which they run it, but on their flair … their panache … their élan … their flamboyance … their savoir-faire, as they proceed through its dangers.  So, it’s back to you guys in the studio.

 

Howie: Their what!?  Sav-wah-fairie?  What the heck is that?  Anyway, thanks Boomer, I think.  Great job.  I think.  Well, now it’s time to rate the competition and make our predictions. 

 

Terry: Starting with the Obstacle Course.  There are four entries here that I know of: Marfisa of the Horseclans, Blaid of the Dark Phoenix, Mraag of the Xaati, and Akemi of the Campfire Girlz!  Don’t know if there’s a Grelg entry or not, or any other surprise entries for that matter.  Frankly, this is a tough one. I’d place my vote on either Blaid of the Dark Phoenix or Akemi of the Girlz!  Both are light and agile, and both are well trained in agile fighting techniques.  But I think Blaid has the edge, no pun intended there Howie so shut your mouth, because she’s danced the Dance of Swords.  And as Dark Phoenix demonstrated last year, they have flair, or, as Boomer would say, sav-wah-fairie.  Akemi doesn’t dance, at least not that I know of, she just kills things.  As for Marfisa, she doesn’t have that grace; she’s a stand up no nonsense fighter.  And the bug’s right out of there.  Bug may be big, bug may be bad, but bug is probably not agile.

 

Howie:  Now that’s where I think you’re wrong Terry.  Ever watch a bug …one bug, two bug, red bug, blue bug?  Where have I heard that before?

 

Terry: Can’t say that I have, Howie.  Watched a bug, that is.  Unless she was cute as a bug in a bikini.

 

Howie: Bugs are agile, Terry.  A-G-I-L-E.  They have senses ordinary persons don’t.  They sense vibrations so they always know where their opponent is at.  They are one with nature.  Be the Bug, Terry, be the Bug.  You’ll understand.  I think the bug’s the bet.  But I do agree Blaid and Akemi both are good choices.  Only Marfisa’s really outclassed here.

 

Terry: Well, then let’s go on to a sport where’s she’s not outclassed!

 

Howie: Okay, then, let’s talk about the Jousting.  Draconis, carrying Queen Maelora’s favor is my choice.  He’s got something to joust for!  The honor of the dark elves and the hope for a future reconciliation.  Who’s Marfisa jousting for?

Terry: The honor of the clan?

 

Howie:  Honor of the clan, pshaw!  Draconis is my first choice, but then I have to go with Marfisa.  Of all the contestants, she’s the only one who’s ever really jousted.  As you may recall, she was the Lyredhcon2002 jousting champion.

 

Terry: Yea, but that really wasn’t a competition.

 

Howie: I disagree, I disagree.  Anytime you go up against one of Ksenia Campfire GIrlz your going up against a class act!

 

Terry: Oh posh!  Amarys is their entry, and I don’t think she will fare well against the field.  But we’ll see, we’ll see.  Anyway, I give first place to Marfisa, and place Amarys second.  Draconis will be a worthy opponent, but I think the two Amazonian types will get the edge on him.  They live on horseback.  No shame there though.  Maybe he’ll bed one of them.

 

Howie: Oh, now we’re hitting below the belt.  I didn’t mean that!  Scratch that!

 

Terry: Too late, too late, bad pun alert!

 

Howie: I understand there is some controversy over the jousting competition, however.

 

Terry: Well, yes, there was the Grelgs protested and demanded   that their competitor, Eenie, encased in a Dred, which is sort of a 15ft metallic, animated, psychopathic animated suit of armor with an extreme case of bloodlust, be allowed to rip other jousters apart.  But the judges nixed the idea on the grounds that the Dred was magically animated, and as we all know, magic is not allowed.

 

Howie: Well, that would be kind of out of the spirit of things, I mean, ripping the jousters apart.

 

Terry: Oh, I don’t know, I understand that the Xaati rip their opponents apart all of the time … and eat them!

 

Howie: Now Terry, there you go imagining things again.  Or making them up. 

 

Terry: I am not … er … do not!

 

Howie:  Well now, let’s talk about the invention contest.  The problem with this darn thing is that we don’t get an advanced look at the inventions.  And last year’s most clever contestants, the Dwarves, aren’t in it.  No Dwarves, Terry.  I see your point now.  And I’m not even sure we have the return of Eavylyn of the Ulminbore, last year’s second place entry, this year.  In fact, I know of only two entries: Va’ld of the Campfire Girlz! and Graydon of the Horseclans!  So I say, toss a coin!  Heads Graydon wins, tails Va’ld wins.

 

Terry: Heads!

 

Howie: Heads it is.  Our vote, Graydon of the Horseclans simply because we have nothing better to do than flip coins and sing praises to beer!

 

Terry: On to the Gladitorial Combat.

 

Howie: Much better selection, much better selection, but still an event with disappointment.  The Grelgs’ number one entry, Gowja, withdraw after Fwalin withdrew.  Frankly, those were the top two challengers to October of the Sons of the Dark Phoenix, but it is unknown whether she entered this year!  This years known entrys are Lucan of the Horseclans [raspberry from Terry], Andromeda of the Campfire Girls, a rumored entry from the Ulmibore that we’ll get to in a minute, and the newcomer, Mraag the Bug of Xaati fame.

 

Terry: Without Gowja, my money’s on the bug.  Bug is big, bug is bad!  Very bad.  Kind of like a cross between a linebacker and a boxcar.

 

Howie: What the heck are those, Terry.

 

Terry: Never you mind, Howie.  I predict Mraag will take it all.  As for second place, well probably Andromeda, who I believe is a giant fresh from the fall of Angoheim.  The Ulminbore entry is still a mystery, allegedly a Titan, but I’ll believe that one when I see it!  Titan versus bug.  Now that could be a big, bad battle.  Bringing up the rear of the field will be Lucan of the Horseclans, and that’s where he belongs.  The rear of the field.  And what’s all this nonsense about Lucan knowing something about bugs?  What’s he been doing, studying bugs?  One bug, two bug, red bug, blue bug?  What’s that all about?

 

Howie: Gosh, Terry, you don’t pull any punches, do you?  Do you really thing Lucan is that bad?

 

Terry: He stinks! S-T-I-N-K-S!

 

Howie: I have to disagree, Terry.  I happened to have visited Lucan and I know he’s been working out hard, increasing his strength and agility, his ability to react to a threat, and yes, he’s been studying the bugs!  I predict that there will be a surprise result and Lucan will defeat Mraag in the final round.  Most improved in class.

 

Terry: Oh, give me a break, Howie.  Please, give me a break.  What have you been smoking, boy?  Lucan may be great at directing the troops in battle, but he couldn’t fight his way of a paper bag!

 

Howie: Alright, enough of this.  Let’s get on to the Performance category.  Lots of entries this year.  Last year’s champion, Kamaran, has put together a little something, and I understand the lovebirds, Aethelu and Taliensin are having a go at it as well, with some kind of duet.  And the Xaati entry, Avatar Hogo … well, I’m not sure what to make of their entry.  Anything rhyme with ‘nk nk nk’?  And I don’t even want to talk about the Girlz! entry – Joxar.  However, I think the real sleeper is the Klan Ulminbore entry.  Supposedly Elron, the Missal-Toad of Lyredh, will be preach-singing on the topic of Black Dooms, also known as the Ka’kt, and he will be backed up by the charismatic baton of Donp leading the Klan Konsort and Kwoir who shall provide loud percussive music to the delight of all.  Of course, we can’t forget Smoovie Grelg, who will no doubt take us all by surprise.

 

Terry: Well, I agree plenty of entries this year, and it’s hard to judge.  But I think the sweet bliss of Aethelu and Taliensin will appeal to the traditionalist in the judges and they shall take the competition, unless Smoovie can indeed surprise us all.  Kamaran is still a contender, as is the Klan.  Why the Grilz! entered Joxar is a complete mystery to all, and may result in general mayhem, and as I’ve said before, bug may be big, bug may be bad, but bug ain’t no musician in my book.  Well that’s about it …

 

Howie: Wait, wait … we have a special report on the wedding of Aethelu and Taliensin.

 

Terry: Do we have to?

 

Howie: Yes, we do.  It’s in the contract.  So now, for this special report, let’s go down to the field where Fran has something to say.

 

Fran: Well hello again Howie.  This is the wedding we’ve all been waiting for – a fairy tale wedding, between the ‘Urchin of the Plains’ and the farmer bard of Port Royale.  Each had humble beginnings, and each rose to unimagined heights.  She was abandoned as a child on the plains and grew up alone, then gathered about her the band of misfits that became known as the Horseclans of Ageria and went off in the company of the Grelgs to save the world from demons. 

 

Terry: Doing anything in the company of the Grelgs take courage.  And zero sense of smell.

 

Fran: And he was the seventh son of a farmer who fell in love with music and poetry.  What an unlikely combination, and a dream every Lorasian can relate too.

 

Terry: Or not!

 

Howie: And what is the bride wearing, Fran?

 

Terry: Oh no!  Please, not that!  Anything but that!

 

Fran: Well, there’s a story behind the bride’s gown this year.  The gown, and it’s beautiful by the way, was given to her by Gabrielle of the Campfire Girlz!  The gown was to be Gabrielle’s own until unfortunate events overtook her and she was unable to use it.

 

Terry: Unfortunate events?  What an understatement Fran.  She died!  And now’s she green!

 

Fran [continuing]:  And the list of dignitaries is quite impressive: Ksenia and Raven and Queen Maelora, Kamaran Zagora of the Sons of the Dark Phoenix, Fwalin Thunderbearer and Ori Barkskin representing the Dwarves, prominent members of the Horseclans such as Lucan and Bradamante, and of course, who can forget Smoovie Grelg of the Grelg Goblins clan.

 

Terry: That’s the first time I’ve ever heard a Grelg described as a dignitary!

 

Fran: And now for a detailed description of the bride’s gown, followed by a …

 

Howie [interrupting]: That’s enough for now Fran …

 

Fran: [continuing unabated]: detailed description of the ceremony, and then a …

 

Howie [interrupting]: Fran … uh … Fran!

 

Terry: Fran!

 

Fran [continuing unabated]: detailed description of the receptions to follow, along with …

Terry: Fran! No Fran, no!

 

Fran: … an analysis of the happy couple’s wedding vows …

[At which point a large hook appears on screen and snags Fran]

 

Howie: Thank you, LNN, thank you.  Well folks, that’s all for now.  On with the Third Annual Lorasia Games, and may the best man win!

 

Terry: Bug … may the best bug win!

 

Howie: Whatever.

 

[Fade to music, cut to Games].

 

Prelude

 

The day dawned bright and clear, the sun a brilliant burning orb shining over the horizon. On a normal day, a multitude of different tasks would be started, or completed. Cows would be milked, eggs collected, shops opened, forges stoked, patrols walked, sails unfurled, fishing nets cast, fields tilled, timber felled, metals mined, and any of a hundred—even a thousand—other jobs, errands and responsibilities would be performed. The activities that made up the day to day lives of the people of Lorasia would be carried out.

 

Today, however, was not a normal day. Today, the cows remained in their barns, the eggs remained in their nests, the shops were closed, the forges were cold, the sails reefed, the fishing nets hung up, the fields, timber and metals untouched, and the hundred—even thousand—other jobs, errands and responsibilities that were performed on a daily basis were left. For today was the day that many people looked forward to the whole year round. Today was the Lorasia Games.

 

Across the land, boys and girls woke dreaming of glory—of battles fought, of races run, of tales told, songs sung, of romantic epics to sadden the eye and gladden the heart—of victory. And not only boys and girls had these dreams of glory. Grown men and women, too, had these same dreams, but these dreams were not the idle fancies of what could be or what one day might be. Rather, they were the dreams of those brave enough to stand up for their empires and themselves, the ones who took up the challenge of competition for the good of the leaders and the people they served. These dreams of glory were even more tantalising because they could be so easily achieved. Perhaps easily was a word ill suited for what lay ahead of these competitors, for surely no one entered into the Games could expect anything to come easily. But the dreams of glory were certainly more attainable.

 

The Lorasia Games. The very name itself conjured images of heroes, villains, and devious Grelgs claiming “Cheat!” in every contest. Warriors, inventors, bards and, indeed, even empires had made their reputations in past Games, so the opportunity to shine was self evident. Equally as evident, however, was the spectre of losing, and more than one competitor found him or herself face down on the arena floor, with the taste of defeat as bitter—or, in most cases, even more so—as the blood and sand in his or her mouth. But the contestants weren’t thinking about ignominy of defeat but were, rather, thinking of the self same glory that children all over the land were thinking about.

 

So it was that these self-same contestants paced, fretted, fiddled, and otherwise tried to keep themselves busy as they awaited the time for the Games to begin. Across Lorasia, taverns and inns did a bustling business as customers ate, drank and made merry, placing bets and making predictions on who would win what contest and which empire would come out on top. Would the Dark Phoenix repeat their victory from last year? Was it true that Fwalin’s Folk or, indeed, any Dwarves, would not be participating in the events this year? Would a newcomer make a splash, as the Phoenix did last year? Could the Grelgs actually get through the Games without claiming bias or cheating (this last item had the bookmakers giving the longest odds of the Games—10,000 to 1 that the Grelgs would not claim they were cheated against. No one took the bet.)? Those in the taverns and inns, the restaurants and sitting rooms, around Lorasia could take their ease, knowing that the next few days would bring entertainment and spectacle.

 

Not so for those participating in the Games. As the day wore on, their agitation increased, their desire to get on with it growing ever stronger. Finally, as the sun began its descent from its rampart in the sky, the contestants got their wish. One moment, those who were headed for the Games paced and fretted on their own, alone with their thoughts and with each other. The next moment, they were joined by a quartet of people. Those who had travelled the Games before knew these figures, for they saw their like at last year’s Games. Three of the men—if men they were—wore amour, weapons and helms, the visors of those helms pulled down. There was a difference, however. This year, the three men wore identical armour. Each had mirrored helms, chainmail hauberks and dull, slate grey breastplates. Over these breastplates, one figure wore a sash of brilliant, white satin; one wore a sash of crushed, midnight black velvet; and the third wore a sash of half white satin, half black velvet. All three stood at rigid attention, hands clasped behind their backs, each the image of both the others.

 

By contrast, the fourth person was none other than Tandilus, Lorasia’s greatest Mage. Much like last year, Tandilus’ attire was bedraggled robes, which was matched by the Magus’ unkempt hair and beard. Despite his tatterdemalion appearance, however, his eyes were sharp and piercing, and his bearing brooked no argument. Indeed, his attitude was that of someone accustomed to being obeyed, and one who did not suffer fools gladly, if at all. His appearance was lent further dignity by the large staff he held, an obvious symbol of his office, and one he wielded with authority. An aura of power crackled around this man, an aura ignored at one’s own peril.

 

Sweeping the room with his gaze, Tandilus asked if all those travelling to the Games were present. When no one spoke to the contrary, Tandilus nodded and muttered to himself. Though they couldn’t be sure, the people present thought they heard the words “errand boy” and “gopher” being bandied about. Nevertheless, the mage negligently waved his staff in the air, murmuring whilst he did so, and then pointed the staff at the participants. A nimbus of energy coalesced around the end of the staff and then expanded, slowly enveloping those destined to travel to the Games in its corona. Those within the aura of power felt an increasing tension around them, as if the very air was tightening in anticipation of what was to come. A latticework of small, dark lines extended into the nimbus surrounding the contestants, much like a grid, and the tension felt in the air thickened as these lines snaked out. When those within the grid were completely enclosed by the lines, a burst of power shot through aura, turning the envelope opaque, blotting out the guards, Tandilus and their surroundings. A solid white bubble of energy surrounded the Games participants, cutting them off from any sense of reality.

 

A slow ripple of coruscating colour flowed across the inside of the barrier and then split, as if like lightning, into jagged spears of multi-coloured energy. These spears split again, and then again, until the inside of the obstruction was crisscrossed with throbbing, pulsating veins of dazzling brilliance. Suddenly, the bubble began to shrink, the edges moving in, the top collapsing down, to the point that each member of the travelling party was outlined by the strange, vibrating power, not unlike a second skin. And then that, too, began to shrink, and each person shrinking with it, until such time that the aura winked out of existence, taking the participants with it.

 

Within the energy field, a moment of eternity, an age of brevity, an instant of infinity, an epoch of seconds. Each felt their skins turn inside out, and their souls along with it, their consciousness expanding to fill the cosmos and shrinking to dance on the head of a pin, at being one with all and being one with nothing. Then, just as suddenly, they are back in their own skins and back in their own souls, their consciousness shrinking and expanding back into to their own heads. The envelope of power expanded out into the bubble of crisscrossed, throbbing lines of dazzling brilliance, which reversed its process of splitting, so that they were, once again, as they started.

 

Or almost as they started. For when they started, they were in their own camps, or in their own cities. Now, they were…elsewhere. They stood in a valley, surrounded on all sides by vast mountain peaks. A lake lay in the valley, next to which was a large field surrounded by twenty huge banners a hundred feet high and thirty feet wide. On the shores of the lake stood a dozen or so tents, each flying a flag of an empire of Lorasia. Each group of contestants appeared by the tent with their appropriate flag, their home for the next two days.

 

The sky above was a strange, muted grey, with swirling patterns not unlike clouds shifting and changing. Whilst the sun could be seen through this fog-like substance, it was plain to see that this was here to serve one purpose—that of a filter. What with the different and disparate empires and, indeed, races attending, it would be difficult to find a time of day that would suit everyone. The hosts of the Games solved this problem by creating an atmosphere that punishes neither goblin nor dwarf, dark elf nor elf, in that the sky is neither day nor night nor even dusk. All participants would be on an equal footing.

 

Around them, activity bustled. There was much for a wandering gaper to gape at. Amidst the tents and encampments of the various competing empires, pennants proudly proclaiming their allegiances could be found athletes training, runners running, warriors warrioring, and Grelgs looking shifty, whilst merchants hawked their wares of poorly cooked food, hats with the Lorasian Games motif emblazoned on the front, and, for no readily justifiable reason, huge gloves with one finger pointing into the air. At each tent, and at other places throughout the valley, stood three figures in arms, armour and sash, the mirror image of the three who appeared with Tandilus. Their vigilance, particularly around the tent of the Grelgs, was fierce.

 

Those who attended the Games last year recognised the floating eyeballs, nerves dangling in draped tendrils, that were Tandilus’ watch…eyes at the Games. They floated in seemingly random patterns, passing in between tents, around the field, through the banners, their unblinking stares watching all that passed before and beneath them.

 

Yet this year, for all the sights on offer, the gaze of all were drawn, like moths to something moths like, to the encampment of the Xaati, and of course to the big bad bugs themselves. There were, it seemed, several types of bug on offer. Most – and there were perhaps fifty or more busying themselves about the encampment – were about ten feet tall, or rather long, for they tended to move about on all fours, leaving a further two limbs, together with a pair of mobile mandibles, to work with.

 

Of the remaining half dozen, all but three were closer to fifteen or sixteen feet tall, thicker-set, and moving upright on two limbs, leaving a further two sets to use as arms. Although when they needed to move more swiftly, they fell onto four limbs to run. Most of the creatures’ limbs were relatively slender, if one could call foot wide and heavily carapaced slender, but the uppermost pair of one of the yet-larger Xaati’s limbs were truly immense, glistening with row upon row of barbs, whilst his mandibles hung equally huge, razor-edged and capable – so he was happy to demonstrate – of biting through tree trunks. Black carapace harder than steel encased his body, both back and – those who looked for weaknesses were alarmed to note – underside, whilst within his mouth were backed row upon row of teeth.

 

Which left but two. One, scorning such huge array of weaponry, seemed almost inoffensive by comparison, though that was not to disparage his own still-sharp set of mandibles. Yet this was made up for in his carapace. Whilst those of most of the Xaati seemed fairly functional, coloured a universal black, his seemed shaped, sculpted about him almost as a cloak, and  glistened with a dark rainbow, blues and purples seeming to flow over it as he moved in the half-light of the games.

 

Impressive as this shiny fellow was, even he seemed dwarfed by the final Xaati. Eighteen feet long, and possessed of some dozen or so pairs of limbs, she was surrounded at all times by a pair of guards, and fussed over by another half-dozen of the smaller bugs, who moved to act on her slightest whim, be it easing an itch or chewing her food. This, clearly, was their queen.

 

So much for the bugs themselves. But their encampment was equally unusual. Spurning the tents proffered by the hosts of the games, instead they had brought with them large quantities of a dark, clay-like substance. And as the larger Xaati strutted about, clacking at any who came near, the smaller creatures busied themselves consuming the clay, before excreting it into long, sausage-like shapes. These they moulded with remarkably rapidity into low, dome-shaped buildings, connected by a series of low, tube-like corridors, until, only a few hours after their arrival, a single building of interconnected domes sat, lurking, at the edge of the field. The Xaati had arrived.

 

Eventually, the winking domes of energy bringing their gaping passengers slowed and, finally, stopped. With a final burst of power, Tandilus and the three faceless guards flashed into existence, near a small stage set up in the centre of the banners. Officials gathered the different empires together, bringing the leaders and the contestants together in front of the stage. It was a strange mixture that stood in front of the stage—human, elf, goblin, dwarf, giant, titan, and bug, all gathered together in this strange valley, to participate in the most anticipated event in Lorasia.

 

Tandilus, along with the three guards, had taken their place on the stage and they were soon joined by a small, bespectacled and somewhat bedraggled figure. In one hand was a sheaf of papers, in the other a stick of charcoal, which he used to mark various papers in the sheaf. His hair stuck out at all angles, his robes were dishevelled and there were some stains on the front. There was a ripple of laughter as he walked on the stage, clearly focussed on a train of thought, crossed in front of the crowd and started to walk off. With a shake of his head, he looked up and smiled sheepishly.

 

“Greetings, one and all. For those of you who don’t know, my name is Alran, and I have the honour of being the chief official at these, the Third Official Lorasia Games. I know that most, if not all, of you have heard my spiel before. Well, you’re going to hear it again. My apologies, but I have to make sure that everyone knows what is going to happen and how the Games will be run. Just so no one has any misconceptions,” and here Alran gives a hard stare at the contingent of Grelgs in the audience, “I have no hand or say in any of the judging or scoring of the different categories of competition here at the Games. My job is to insure that there is no cheating and that the Games are run fairly and without prejudice.”

 

“Ha!” A small goblin by the name of Smoovie, who most of the participants, unfortunately, knew, stepped forward. “Wivout prejudice? Wivout prejudice? There ain’t nothin’ but prejudice an’ bias in all these here games. It’s a conspiracy, wot’s designed so’s all th’ other empires wot thinks they’re better’n’ us cin show how they’re supposedly better’n’ us—but only ‘cuz they cheat! They know as they can’t beats us in a straight up…” The goblin’s tirade slowed to a halt as a large and hulking shadow fell over him. Looking up, he saw a huge guard standing behind him, arms folded across his massive chest. “Maybe we’s cin talk ‘bout this when there’s not a wall o’ muscle breathin’ down me neck.” Smoovie waves at the back of his neck and rubs his grubby shirt, clearly irritated. “Yaz steamin’ up th’ duds, bub. Quit yaz breathin!”

 

Alran paused while Smoovie tried to put a few of the other Grelgs between him and the huge guard, and then continued. “The Games, like last year, are a two day event. The competitions will begin tomorrow, which will see the Inventions, the Obstacle Course, and then, in the evening, the Performances. The following day will see the Joust and then will close with the Gladitorial Contest.

 

“The prizes for each category and for the overall Games will remain the same as last year. That is, 500 gold will go to the winner of each category, with the runner up receiving 100 gold. The overall winner will receive 100 troops of their choice. Since the method of calculating the overall winner worked, in our opinion, quite well last year, the same scoring system will be used this year. For those of you who aren’t aware, the winner of a category will received 3 points, 2 points will go to the empire that came second, and the third place finisher will receive one point. The empire with the most points will, naturally, win the grand prize.

 

“This evening, however, it gives me great pleasure to announce that the wedding of Aethelu Wintersong, Matron Mother of House Wintersong and the Warrior Bard of the Horseclans of Ageria, to Lyrehdian bard Taliensin of Port Royale. There will be a wedding, which will be followed by a reception, and all participants in the Games are invited to the festivities. Now…”

 

“’Scuze me,” Smoovie said, moving closer to the front of the Grelgs whilst still keeping a number of goblins between him and the large, ever present guard, who seemed to be mirroring the Bard’s movements.

 

Alran fixed the Grelgs with a fierce stare, which the goblins ignored with practiced glee. Pinching the bridge of his nose and closing his eyes, Alran speaks, his tone curt. “What is it?”

 

“Weeeelllll…see, one o’ our number, one wot ain’t here right now, well, see, he’s sorta like a 15 foot tall psychopathic killing machine, with four arms an’ all…Yaz said we’re all invited. ‘S’that include Eenie?” Smoovie, and the Grelgs around him, give big toothy smiles, obviously envisioning the carnage that may ensue.

 

At this point, Tandilus spoke up. “That depends, my little green friend. Can your fifteen foot tall psychopathic killing machine—with four arms and all—survive without magic? Hmm. I can see by your crestfallen little faces that he wouldn’t. Well, I don’t know that I can speak for the right honourable Mistress Wintersong—ha, won’t be able to say that for very much longer, now, will I?—but I, for one, would be most interested in seeing him show up. Being fifteen feet tall does have its advantages, I do admit, but without magic, he’s really nothing more that a scrap heap, isn’t he?”

 

“Yaz don’ talk ‘bout me baby like that!” One of the goblins leapt forward, spittle flying, as other Grelgs sought to hold him back. “He’s a good baby, he is, so yaz keep yer dirty no-magic ter yazselves! I’s worked too hard ter have it wrecked by the likes o’ yaz!” Some of the Grelgs managed to get a hold of the goblin, and pulled him back, muttering and cursing. The words “baby” and “my darlin’” are heard in his mutterings, but they still managed to calm him down. He was not the only goblin grumbling, however.

 

Alran’s mouth was pinched and his hand gripped the sheaf of papers tightly. Shaking his head, he spoke once more. “Well, now that we’ve heard from Tandilus on that matter, perhaps we can hear from him on other matters magical. He will now explain the rules concerning magic in these Games. Tandilus?”

 

Tandilus gave Alran a small, perfunctory bow as he made his way to the front of the stage. “Thank you, Alran. Well. Now. Magic. It seems I’ve given this spiel before. First and foremost, with the exception of the Inventions category, magic in all it’s forms is not allowed in the Games. This includes both secular and divine magic, as it all pretty much comes from the same source. Of course, we of the proper school of magic understand that our way is the most pure form, but that is neither here nor there. The fact remains that magic of any sort, be it spells cast by mages or prayers uttered by priests, is not allowed.

 

“The same holds true for magical items, or items that are powered by magic. I will use the definition I used last year, to define what a magical item is. A magical item is considered anything either fashioned by non-mundane means, or affected by non-mundane means, or created from non-mundane materials, or powered by non-mundane means. My little green friend’s fifteen foot tall psychopathic killing machine, for example, would be considered, for the purpose of these contests, a magical item, since the killing machine is powered by magic. Finely crafted arms and armour are not considered magical, for the aid they give the bearer is not derived from magical means. I shall be casting a spell before each contest that will render any magical items inert, so that magical weapons and armour can, if they wish, be used—it’s just that the benefits the user gains from any magic will not be operational. As such, these items could be utilised in one of the competitions. If, for example, the ubiquitous fifteen foot tall psychopathic killing machine were to enter the Gladitorial Games, he would be allowed to do so, but without the aid of any magic.

 

“There will also be spot checks throughout the Games, and if any magic is deemed to be in use—from, say, potions or spells—I will be on hand to counter those effects. Oh. Yes. One last thing. You all know about my eyes—and if you don’t, why not?—but they have been modified as well, so that they can detect the use of magic by anyone trying to affect the contests being held. Hmm. Yes. Well, that’s all I have to say.” With that, the mage steps back.

 

Alran steps forward and nods to Tandilus. “Thank you, Magus, for making those points. Just a few more things before I let you go to get ready for the wedding. First, you each have your own areas, designated by the appropriate flag. I ask that you remain within those areas. If you do have reason to leave, contact a Games official and a guard will be assigned to escort you.

 

“Second, Tandilus brought up the floating eyes, which I am sure you have seen. Tandilus created these…devices for last year’s Games and they worked so well, we asked if he could bring them again. So he has, with the appropriate modifications he described. Like last year, they will be used to keep watch on all the proceedings. Please pay no attention to them but we do ask that no one try to tamper with, destroy, eat or—“ and here Alran sighs, looking at the Grelgs—“hit them with spitballs.”

 

Heads turn toward the Grelgs, where several members had straws in their mouths and a huge wet wad of paper was stuck to one of the floating eyes. Looking like a kid caught with his hand in the cookie jar, the Grelgs lower their straws. “Geez, they’re gonna ruin all our fun,” one of the culprits mumbled.

 

Clearing his throat, Alran waited until everyone was looking forward once more. “Finally, and most importantly, everyone have fun. That’s what the Games are all about. Enjoy yourselves tonight and whilst you are here. The first competition will begin tomorrow at noon. Allowing for the guidelines detailed here, you are free to do as you wish until then. Good luck and Good Gaming!”

 

Wedding Bells

 

As the participants make their way back to their respective areas, they can see workers beginning to set up two large open air tent for the upcoming wedding and reception. Candles of every shape and size were set up in and around the tents, as well as flowers and colourful plants. An altar was set up at the front of the tent where the wedding was to be held, the symbols for Lyredh and the Balance prominent on the coverings. Also on the altar is Aethelu’s sigil, that of a harp super-imposed on a running horse, and Taliensin’s sigil, the three musical clefs in a diagonal line, with the base clef at the bottom left, the viol clef in the middle and the treble clef at the upper right. In the reception tent, carpets and matting have been placed upon the ground to provide seating, and lanterns have been hung from poles, their flickering light playing over the festivities.  Around the perimeter low tables are placed for food and drink.  Seating is cross-legged. There is much scurrying and rushing about, as the craftsmen and helpers from Wintersong erect the pavilion that will hold the wedding and reception.

 

Finally, the tents are up, the musicians are in place and the guests are ready. It is time for the great celebration of the wedding of Aethelu Wintersong, Matron Mother of House Wintersong and the Warrior Bard of the Horseclans of Ageria, and the renowned Lyrehdian bard Taliensin of Port Royale. 

 

The ceremony begins with the entry of the guests, starting with the Campfire Girlz.  First to enter is Queen Maelora, escorted by Ksenia the Raven.  They are followed by Tsianina, Knight-Regent of Maelora-Ced.  Next to enter are the leaders of Klan Ulminbore, Sam Skulcap and Eavylyn, Dr’nubulax and Elron Hoofer, smiling a huge, goofy smile. They, in turn, are followed by Kamaran Zagora, October Ragnorak, Draconis Ankora, Blaid Syrire and Kandark Vulgara of Dark Phoenix. Behind the Phoenix come Fwalin Thunderbearer and Ori Barkskin of Fwalin’s Folk who, whilst not participating in the games, made this appearance in deference to Aethelu and Taliensin.  Next in the cavalcade of Lorasia’s best and brightest is Smoovie, of the Grelg Clan, along with Grim and Swotti Grelg, the first having to be convinced to leave his huge warg in his own area, the latter being the one to have made the “baby” comments at the earlier meeting.

 

A new clan to the games, the Legion of Light, are led by their leader, Gog, a large, strapping Giant of imposing demeanor. He is followed by Gigantica, who, whilst not as large or imposing as Gog, nevertheless cuts a striking figure as she strides down the aisle. The last empire to enter is one no one has heard of before, a new empire entering the struggles of Lorasia. One Layman Rhinehart of the Hart Clan, marches tall and proud to his seat.  One empire, noticeable in its absence, is the Xaati. Social niceties apparently a skill not covered in the hives and burrows of the Bugs, their omission from the festivities is not mourned. In fact, many breathe a sigh of relief when they see—or fail to see—the huge monstrosities at the wedding. Finally, the members of the Horseclans begin to enter.

 

First to enter is Lucan, Chief Warlord of the Horseclans, and commander of the Agerian Crusaders, looking ill-at-ease in his formal attire.  He wears the sword “Quickflame” in its scabbard at his side.  Lucan escorts Bradamante who wears a full length dress that narrows at the waist and then flares out into a flowing skirt, upon which are emblazoned the symbols of the Cosmic Balance.  She wears knee-high dark coloured boots and a ceremonial broadbelt secures the dress about her narrow waist, as well as a sword – a rapier – at her side as a mark of honour. Next to enter is the Paladin Prester John, Grand Master of the Order of Balance, Society of the Golden Scales and commander of Knights of the Rose.  He wears formal attire as well, but over it, a White Tabard emblazoned with the Emblem of the Order and Society.  He walks with a noticeable grimace and weariness, and it is apparent to all that he has recently been seriously injured.  Walking with him is Najhara, the Crusader of Light.  They are followed by Jalal ad-Din, the tall, dark-haired lord of House Sericana, who escorts Marfisa, current commander of Wintersong, attired similar to Bradamante, but in a much more provocative style.  Her ornamental chain skirt is slit all the way to her waist and accented with an armored corset, knee-high leather boots with metal guards, and bracers.  The other members of the clan arrive in quick order, Lisa, Rebekah, Malagigi the Older and Malagigi the Younger, and Aleath, the dark mage, and finally, Graydon and Philo, who have evidently begun their celebration early, and the new bard, Tamaria.

 

The remaining guests file in, mostly members of Ksenia’s Campfire Girlz, fractious as usual, along with other members of the Grelg clan, who are watched closely by the Campfire Girlz. Bringing up the rear, Iroldo, Priest of Lyredh and the Balance enters, attired in robes emblazoned with the symbols of Lyredh and the Greater Ones, and takes center stage, nodding to Queen Maelora, and looking expectantly down the aisle.

 

There is a moment of silence. Taliensin of Port Royale enters, singing a soft tune that nonetheless is heard by everyone,

 

“She is the wild dandelion of the plain,

Free riding sweet breezes ‘cross verdant vale,

Her will, so strong, so clear, and yet so frail,

Her innocence, my heart and soul, sustain.”

 

He walks up the aisle and stands beside Iroldo.  His voice drops, then ceases altogether, although each member of the celebration could swear he still sang.  He is accompanied by his best man, Red Eye. Red Eye is a tall gnoll who also wears the accoutrements of a priest of the Temple of Balance, and those who have travelled to Port Royale know that he is the head priest of the Temple of Balance in that city. He takes his place next to Taliensin, looking smart and proud.

 

Aethelu Wintersong appears, and all heads turn in her direction.  She is attired in a gown of white, trailing out behind her in a crescent as she ascends the aisle.  No one, not even her own clan members, have ever seen her attired in anything this delicate or fragile; a marked changed from her usual casual slacks and blouse, or ceremonial chain.  As she walks up the aisle she is followed by one bridesmaid, Gabrielle of the Campfire Girlz, smiling wistfully, and for once, not even Queen Maelora’s legendary beauty win an eye from her.  Behind them comes Alcina, playing the role of wedding planner, and making sure that everything is just right.

 

And so the ceremony begins, with Iroldo intoning the sacred rites of Lyredh and the Greater Ones, uniting Taliensin and Aethleu as one in beauty, and, as they say their vows, holding hands and peering into each others eyes, Aethelu actually keeps the vows to a mere three succinct stanzas.  And just like that Iroldo pronounces them man and wife, bard and bard, and they parade down the aisle as one.  They are followed by Queen Maelora and Ksenia, and each of the honoured leaders, whereupon there is then a general stampede to the reception.

 

A place is reserved for Taliensin and Aethelu at the head of the reception.  To their right is seated Queen Maelora and Ksenia, as well as Tsianina, while to the left sits Sam and Eavylyn of the Ulminbore.  Behind Taliensin and Aethelu sit the remaining members of their clan—Lucan, Arislan, Marfisa, Bradamante, Alcina, Antea, Meridiana, Prester John, Philo and Graydon.  Arrayed lengthwise to the right are Najhara, Gabrielle, Andromeda, Amarys, Va’Id and Joxar, followed by Fwalin Thunderbearer and Ori Barkskin.  Arrayed lengthwise along the left are Smoovie, Grim, Swotti and the Grelgs, followed by Kamaran Zagora, October Ragnorak, Draconis Ankora, Blaid Syrire and Kandark Vulgara.  Opposite Aethelu are the Temple and Merchant’s Guild representatives as well as Alran and Tandilus. The other two empires and their representative, the Legions of Light with Gog and Gigantica and the Hart Clan with Layman Rhinehart, are seated at the opposite end as well, balancing things out. 

 

Tamaria acts as hostess, showing the guests their seats. The serving of the food and drink by waiters and waitresses is overseen by the newest bard, and she is quick to upbraid any of the servants who seem to be neglecting their duties. She also makes the rounds of the guests, making sure they are having a good time and sharing a joke or a wry comment with them all.

 

Finally, the bride and groom made their entrance, attended by Gabrielle and Alcina, and they are seated.  Aethelu, for once at a loss for words, thanks each of the guests for coming. She congratulated Smoovie on becoming a bard.  The food and drink was then brought, and the dancing girls and musicians began to perform, much to the delight of the guests. Once the main courses were completed, and desert and after-dinner drinks were served, Taliensin and Aethelu gave a short performance, singing of love and life and the trials and tribulations of married life. When they finished, they invited Gabrielle, Smoovie and Kamaran to do the same. Gabrielle performed a touching story of two girls (naturally) in love, which is filled with sly double entendres and witty plays on words, much to the delight of those in attendance. Smoovie repeated his performance of dirty limericks just like he did last year, although these limericks were new and, if possible even lewder than those performed previously. Finally, Kamaran repeated his performance of last year’s Games winning Bard entry, “A Call to Arms” and the effect was no less moving than it was last year. Once that is finished, October and Blaid stand and, in honour of the bride and groom, they perform a duet in the “Dance of Swords,” a balletic, graceful performance of athletics, swordsmanship and dance.

 

With the hour well past midnight, Aethelu stood with Taliensin and, once again, thanked her guests and announced that the reception was concluded.  She wished all contestants good luck and said she looked forward to the competitions coming up over the next two days. With that, the guests walked or, in many cases, stumbled or crawled to their own beds, many very glad that the first competition was the Invention contest, particularly those who were to perform in the Obstacle Course. And, finally, with the possible (and, in all likelihood, probable) exception of the bride and groom, sleep overcame the revellers.

 

The Opening Bell

 

Dawn broke over Lorasia, and the excitement that stirred the blood yesterday was trebled or quadrupled today. For today, the Games began! Across the land, people flocked to their town squares and market places, to witness the events taking place on the Games pitch. In these town squares and market places, vendors hawked their wares, everything from food and drink to banners with the names of the different contestants printed on them. Jugglers, acrobats and that dreaded evil of all, mimes, wandered the crowds, providing distractions while the spectators waited for the Games to start.

 

At the Games themselves, people began to stir as the sun, covered by the swirling grey miasma overhead, rose higher in the sky, allowing light to filter down on the various encampments. Those party goers who imbibed heavily were feeling somewhat worse for wear, and the smell of cooking breakfast made them moan and promise—ardently—the promise that all heavy drinkers make at one time in their life—that they would never touch a drink again. And this time, they meant it!

 

For the attendees who did not imbibe, or who were able to moderate their consumption, breakfast was a pleasant affair, the smells of food wafting through the air, and taking their leisure as the meal was brought to them. For most of the people, that is. Some were not so relaxed, as they concentrated on the events that were to take place. Those entering the Invention contest were putting the finishing touches on their entries, or were polishing, shining, adjusting or otherwise tinkering with those innovations that they hoped would bring them victory.

 

Those attendees who were to compete in the Obstacle Course were concentrating on the task before them. Some, like Akemi of the Campfire Girlz and Blaid Syrire of the Dark Phoenix, limbered up, stretching their limbs and bending in, some might say, suggestive ways. There were certainly a fair number of spectators as these two women warmed up. They also kept up a constant stream of banter with those spectators, cracking jokes and engaging in ribald humour. Others kept a more disciplined regime, like Marfisa of the Horseclans and Gog of the Legions of Light, who maintained a distance from any distractions, choosing to focus, instead, on the matter at hand. Layman Hart, of the little known Hart Clan, seemed taken somewhat aback at all the pagentry involved in the Games, but it could be seen by the determination in his face that he was resolved to make a fair accounting of himself.

 

As the morning wore on, preparations were being made in the circle. At the far end, a stage was being erected, where the inventions and works of progress could be displayed to best advantage. In the circle itself, work was being done on the grounds—pits were dug, to be filled with mud; rocks and huge boulders were placed in various areas; rope ladders were hung, as were tall walls; a thin beam was placed across one of the pits of mud, and rope was being woven around stakes driven into the ground, creating a parallel line of squares. The Obstacle Course was taking shape.

 

Inventions

 

A chime rang out across the valley, once, twice, and then ten more times, marking the noon hour—and the start of the Games. Officials called those contestants entering the Invention contest to make their way to the stage at the far side of the circle. Movement came from outside the circle, as those contestants entered into the Invention contest brought their works to the stage. Movement, too, came from within the circle—or, rather, around the perimeter of the circle. The banners, heretofore lying limp, for the most part, now snapped to attention, unfurling and rippling as they did so. On each of the banners, faces stared down into the circle, and a cheer rose from thousands of voices all over Lorasia.

 

Alran stood on the stage, his sheaf of papers, though now clipped to a board, still clutched in one hand. “These banners, for those of you who have not performed here previously, are bringing these Games across Lorasia, so that all manner of races and peoples can witness the heroics and feats of daring do that take place here today. These banners have twins placed in all the market places and town squares throughout the land. Each victor’s accomplishments will be heralded by all. Now. Those entered in the Invention category, please come forward.”

 

Four empires had entries in the Invention category, and these four empires’ representatives made their way to the stage. First out was Va’Id, of the Campfire Girlz, follwed by the Titan Andromeda, wearing a dazzling set of armour. Next came Kandark Vulgara, of the Dark Phoenix, and in his hands was a strange contraption of spinning metal and blades***. The next to the last entrant was Graydon of the Horseclans, and in his hands was a rectangular box about twelve by six by three inches, with wooden sides and bronze doors on the front and back. There also seemed to be dials and other sorts of devices on the box, but it was hard to see at this time. Last, and certainly not least, was a pair of goblins. The first, Swotti, sauntered through the circle, a rag in one hand and a leer on his face. The other, however, was not a normal goblin—rather, it was a goblin sitting in a metal structure fifteen feet high, with four arms—two fists, one pincer claw and a ballista—and two legs. Stranger still, it looked as if the goblin was permanently attached to this device, for there were all sorts of rods, poles and pins sticking into his body. This device walked to the stage, and there was a slight tremor that pulsed through the ground every time this...thing...took a step. Swotti used the rag to wipe the bottom three feet of the legs of this beast, as he could not really reach any higher. Finally, all four contestants reached the stage.

 

Clearing his throat, Alran now spoke, both to the contestants and to those watching the proceedings throughout Lorasia. “We kick off the Third Annual Lorasia Games with the Invention category. This category takes into account any and all unique creations, be they works of art, weapons or” and here, Alran stares at the 15 foot tall goblin “any other device the inventors might think of. The inventions will be judged on three different criteria—aesthetic value, use or practicality, and technical difficulty to create. Each contestant will be given an opportunity to explain what he or she has made and then to give a demonstration of its use. The judges will then examine the designs for their difficulty in construction, after which they will make their decisions. So. The first on the list is Va’Id, of the Campfire Girlz.”

 

The elf steps forward, and motions the titan to step forward with him. “My entry is the Armour of Beauty but, seeing as how armour is to be worn, I have asked Andromeda to model it for all of you.” As Va’Id speaks, Andromeda turns slowly, allowing the elf to point out each element he is speaking at the time he is speaking of it. “The armour is made of silvered steel, alloys of precious metal and tempered, folded steel that are as bright as gold and stronger than iron. As you can see, the breastplate, arm and leg guards are intricately carved with scenes that would please Lyredh, the beauty goddess, including Maelora’Ced and other scenes of beauty. Chain mail covers the joints at neck, elbow, knee and midriff, so that movement is not hindered but the maximum amount of protection is provided. Tabards and sashes of brightly coloured pastel silks have been added to the ensemble to give it that extra bit of elegance and class. Great detail went into the creation of this armour, with as much attention paid to the beauty and intricacies of the armour as to the practicalities and efficiency of the armour. As you can see from Andromeda, the armour has been fitted to mould her body, again giving her freedom of movement with as much protection as possible. She will be wearing this armour in the Gladitorial contest, so you will get the opportunity to see the armour in action.” With a flourish, Va’Id gives a bow. “Thank you for your time.”

 

The next to take the stage is Kandark Vulgara, of the Dark Phoenix. He brings his invention up and places it before him. He also brings some pieces of lumber. “Very simply, my creation is called a lathe. It is used to shape and create intricate designs on wood and even metal. With the right blades, you can do both. The machine spins the wood, metal or other material you want worked, and the blades make the incisions and cuts as the material spins. The precision you get with this machine is much greater than what can be done by hand, and it is quicker as well. I will now give a demonstration.” Taking a piece of lumber, he places it in the lathe and sets the machine to spinning. There is a sound and smell of cutting wood and, after a few minutes, a chair leg is produced, carved with designs up and down the leg. Waving to the crowd, Kandark takes his leave of the stage.

 

Graydon of the Horseclans walks onto the stage as Kandark is leaving, holding the box in his hands. He introduces his Antikythera Computational Device. This design consists of a rectangular box about twelve by six by three inches, with the bronze machinery contained by wooden sides. The front and back are covered by bronze doors on which are inscribed detailed instructions. Inside are two inscribed parapegma calendar plates.  Three dials, one on the front, and two in the back, display the device's readout.

The first dials shall contain two concentric bands; one showing the signs of the Lorasian and Cosmic Balance zodiac, a sixteen-degree-wide belt straddling the apparent path of the sun, and the other the names of the Lorasian months. A pointer reveals the position of the sun in the zodiac for every day of the year. The second dial displays an eighteen-year cycle of solar eclipses, while the third dial keeps track of the different phases of the moon. Both scales are carefully marked off in degrees. The front dial fits exactly over the main driving-wheel, which turns the pointer by means of an eccentric drum-assembly. The purpose of this dial is to show the annual motion of the sun in the zodiac. By means of key letters inscribed on the zodiac scale, corresponding to other letters on the parapegma calendar plate, it can also show the main risings and settings of bright stars and constellations throughout the year.

The back dials are more complex and they must account for more information.  The lower dial has three slip rings; while the upper dial has four. Each dial has a little subsidiary dial resembling the "seconds" dial of one of the clocks Graydon made for Maelora’s wedding. Each of the large dials is inscribed with lines about every six degrees, and between the lines Graydon inscribes letters and numbers. On the lower dial the letters and numbers record "moon, so many hours; sun, so many hours"; and therefore indicate the main lunar phenomena of phases and times of rising and setting. On the upper dial the inscriptions present information on the risings and settings, stations and retrogradations of the planets known to the Horseclans and Elves and Ulminbore.

Graydon explains that he made his calculations using advanced geometry, and the arcs on the dials were first divided geometrically, and the subdivided by the same means.   A slip ring mechanism is designed to account for leaps years.

Inside the box, some thirty-nine bronze gears are meshed on parallel planes and set in motion by a handle that needs to be turned once a day. These are linked through a kind of toothed turntable that acts as a differential gear train, permitting two shafts to rotate at different speeds. The gears are designed so that they may be turned and mechanize the cyclical relation of the sun, moon, planets and stars, which, to some extent, move at different rates but must be synchronized.   Using such cycles, Graydon explains he designed the gearing that would operate from one dial having a wheel that revolved annually, and turn by this gearing a series of other wheels which move pointers indicating the sidereal, synodic and draconitic months, and in turn other gears to represent planetary phenomena and movement.

 

Throughout the design are worked images relating to the Cosmic Balance and its pantheon, the Horseclans, the Campfire Girlz, the Ulminbore, and even the Dwarves and Grelgs, and images depicting their struggles and co-operation, and humorous episodes.  Aethelu, Ksenia, Odo, Fwalin, Cleetus, and even Smoovie are depicted in heroic episodes.

 

Graydon gives demonstrations of the devices purpose, asking people to call out a date and then calculating the rising of certain constellations, the sun, the phase of the moon and any number of other calendaric phenomenon. When he finishes, there is surprising applause from those in attendance, impressed with the sheer engineering feat.

 

That left just one contestant left. Swotti mounted the stage, his chest swelled and his hands shaking in anticipation. Following him was Eenie, the fifteen foot monstrosity with four arms. Using his rag, Swotti continued to rub and buff Eenie, though how he could hope to rise any more of a polish or shine in the gleaming contraption was anyone’s guess. As Swotti buffed the metal, he made a cooing sound, almost like a father to a child, but that image sent waves of disgust through most of the audience, as the thought of a goblin being a father to anything other than...well...another goblin was perverse and twisted. Swotti patted Eenie’s cheek and whispered in his ear. Then he turned to his audience.

 

“Dis here’s wot called a Dred. It’s a purfect blend o’ metal an’ magic, an’ it has one purpose—ta break things. Dem fists can punch through walls, an’ it cin pick up big stones an’ throw ‘em far. Eenie, show dem judges wot for. Show ‘em why as dey should vote fer us.’

 

With a maniacal gleam in his eye, Eenie stomps out into the circle and picks up one of the huge boulders with his pincer arm. Then, turning toward the greatest concentration of spectators, he hauls the arm back and slings it forward, sending the boulder hurtling toward the audience. At first there are some oohs and aahs, as the boulder flies through the air, and then realisation dawns amongst the targets and screaming breaks out. A mad scramble is made, with people trying to get out of the way of the deadly projectile, but a few unfortunates are not quick enough and end up crushed under the huge stone.

 

Swotti leaps up onto Eenie’s back, crowing with excitement. “Yes, my baby! Shine, my baby! My baby, ooohhh, my baby! That’s papa’s baby, yaz it is, wuz he a good baby? Yaz, he’s as wot’s good in all a’ us!” His diatribe continued as the screams in the audience grew louder. As the screams grew louder, Eenie seemed to take that as encouragement, bringing up his ballista arm and aiming it across the circle of banners. With a bloodthirsty scream, he released the projectile, scattering witnesses and impaling a few.

 

The blood seemed to encourage Eenie and, with another bloodthirsty yell, he started stomping toward the spectators. Guards ran from all directions, putting themselves between the audience and the rampaging metal monster. Various judges and officials were screaming at Swotti, telling him to control the beast and to stop the killing at once. Eenie appeared to take exception to this and reached down with the pincer arm, attempting to grab one of the judges. The judge was able to scurry out of the way but, seeing as how Eenie was still coming after him, he chose that time to run screaming from the fracas. Rage contorted Eenie’s face and he raced after the judge, pincer arm snapping with deadly menace. The Grelgs in the audience started to get caught up in the mayhem, and they began to scream and holler as well. Some picked up stones and hurled them at passers-by, and the others seemed ready to riot.

 

Suddenly, a deafening voice boomed out over the field. “That is ENOUGH!!!” Up on the stage, the figure of Tandilus stood twenty feet tall, and his visage was terrible to behold. His eyes crackled with energy, and his face was twisted in anger. Lifting his staff, a ball of energy coalesced around the head, and he brought the end down, hard, into the ground. A slight tremble rocked the assembly, and most eyes turned toward the fearsome figure dominating the grounds. At the same time the staff hit the ground, the ball of energy became blindingly luminescent, and then a bolt of power erupted from the brilliance at the top of the staff.

 

The bolt hit Eenie, cascading over the Dred as if water poured over a glass dome. All at once, the machine stopped. The arms fell to its sides and the legs froze where they were. Unfortunately, one leg was in the air, causing the hulking mound of metal to totter precariously, and then fall over, face first, into a pit of mud on the obstacle course. There was a moment of silence, and then all of the Grelgs started laughing, side splitting laughter, that left them wheezing and rolling on the ground. The only Grelgs not laughing were Swotti, who was now next to Eenie, crooning to the psychopath like an overprotective mother, and Eenie, who was screaming for the blood of whomever did this to him.

 

With the excitement now over, Tandilus returned to his normal size, but his face was still stormy. He stalked over to Eenie and Swotti and planted his fists on his hips. “Usually, these sorts of events are bloodless ones. If you can’t control your pets, they just won’t be allowed to play with all the others. You wouldn’t want that now, would you?”

 

Swotti leapt to his feet, matching the mage stare for stare. “We wuz jest showin’ th’ people wot ol’ Eenie cud do. Wivout a demonstration, yaz won’t know wot specialties a Dred wot has. Can we help it if some uv ‘em couldn’t git outta th’ way? That’s not our fault, now, is it?” Now Swotti’s face was the very picture of innocence—or, at least a goblin’s idea of what innocence was supposed to look like, which wasn’t very—and he smiled a sickeningly ingratiating smile up at Tandilus. “But yaz cin all see how ‘fective Eenie wuz, and how deserving we wuz in gettin’ this prize. So th’ judges cin skip th’ whole judgin’ part an’ jus’ give us our prize now.” Another toothy grin from Swotti made the other participants, and the judges in particular, rather queasy.

 

Alran now took the stage, holding out his hands in a placating manner. “Our apologies for the disruption, ladies and gentlemen. The judges will now retire to consider the entries. As a penalty for the carnage, the Grelgs’ entry will be docked points for the mayhem caused. I...”

 

A small explosion of sound erupted from the Grelgs. Swotti and Smoovie both ran to the front, both yelling. “I tol’ yaz, we wuz jus’ demonstratin’,” Swottie yelled at the same time Smoovie screamed, “Cheat! Cheat! Cheat! It’s bias, I tells yaz, bias and discriminatin’ ‘gainst us! Yaz knows we’re goin’ ta win!”

 

The head official spoke right over their protests. “It’s that or you get disqualified altogether. The judges feel your entry does deserve some consideration, but a fracas like this can’t go unpunished. So take your pick. Penalty or disqualification?”

 

“We had this one won, an’ yaz couldn’t allow that, so’s yaz had ta cheat,” grumbled Smoovie. “It’s a conspiracy, wot like it is every year. Yaz’re scared o’ us’s wot it is.” But the Grelgs left the field, muttering and complaining the whole way.

 

A great deal of screaming was still coming from the field, as a group of guards and other officials wrestled with the inert Eenie, dragging his face through the mud, causing even more screams and threats. Finally, Tandilus sighed, shook his head, and waved his staff at the prone hunk of metal. There was a slight sucking sound as the frame was lifted out of the mud, and then it floated across the grounds to the Grelgs’ camp, where it was deposited on its back. The mage informed the Grelgs that the anti-magic spell would be lifted when the Grelgs returned home.

 

A short break was called as the judges made their determinations for the contest. Alran asked that the Obstacle Course contestants make themselves ready, as the Course would be run right after the winners were announced. The entrants to the Obstacle Course began to warm up and, fifteen minutes later, the judges appeared with their decisions, and three laurels for the winners. The third place laurel went to Va’Id of the Campfire Girlz. The second place laurel went to Kandark Vulgara of the Dark Phoenix. In first place, the winning laurel went to Graydon of the Horseclans of Ageria, for his wondrous  Antikythera Computational Device. Guards had to be brought in to escort Swotti from the arena, screaming and spitting about the bias, discrimination and general cheating happening at the Games.

 

The Obstacle Course

 

The chime that rang in the noon hour rang once more, its tone cutting across the compound and calling attention to the circle, where the Obstacle Course was to be run. With the next chime, the officials called those contestants participating in the Obstacle Course to make their way to the Course itself. Six empires made entries into the Obstacle Course, and those individuals now made their way to the circle. The first to step onto the field of endeavour is Akemi of the Campfire Girlz, dressed in calf high boots, skin hugging trousers that come to mid thigh, and a loose, comfortable top. Next is Blaid Syrire of the Dark Phoenix, a young dark elf dressed in a light trousers and tunic. Following her is Gog of the Legions of Light, tall and commanding, as is only right for a giant, and his accoutrement, too, was light and flexible. Marfisa of the Horseclans came next, outfitted in leather armour and carrying a sword. The Hart Clan’s representative, Layman Rhinehart, walks tall and proud into the arena, his strides strong and purposeful. Bringing up the rear, but by no means any less impressive, is Mraag of the Xaati, the impressive, black carapaced warrior bug who drew so many eyes when the Xaati first made their appearance. He neither looked left or right, simply made his way to the small stage, where the other contestants stood.

 

Alran called for everyone’s attention. “This is the Obstacle Course, where you, the contestants, will be running a race. It is one of endurance and agility. The run itself is several kilometers, but what makes this an interesting race is the obstacles placed in your way. It is your task to make your way through, under, over or around these obstacles. Just a few points. First, we are looking for style as well as speed. You can choose to go around every single obstacle, but you will lose a great many points if you choose this option. The sense of flair and ability you show in overcoming these obstacles will count just as much as actually overcoming them. Second, this is a race against the clock, the course and each other—but this does not mean that you are allowed to interfere with any of the other competitors. I understand that there may be some jostling, but if any of you go beyond that—if you actually try to interfere, attack or injure another participant, you will be disqualified from the competition. Lastly, there will be some magical obstacles, provided by Tandilus, that can appear anywhere, anytime. Please keep your eyes and ears open, so as to avoid injury. Now. The Course.”

 

An explanation of the course is given. It starts with a run around the perimeter of the circle. There is a sprint of 200 meters, after which there is a field of boulders the contestants will have to climb over. Another 50 meter sprint is followed by a rope swing, with three different ropes, over a pit ten feet deep and twenty feet long. A 100 meter sprint comes next, and then a 100 meter dash through deep sand. The second 200 meter ensues, which leads to the crawl spaces—and these are mandatory. The competitors cannot go around these, they must go under them. Another 100 meter sprint and then come the mud pits. At this point in the run, around three quarters the way around the Circle, the course goes outside the circle, where the participants will run around the Competition Circle—a one and a half kilometre run. There are areas with treacherous footing, like holes, large rocks and other complications, and at least one of the magical obstacles will be on this part of the course.

 

The runners enter the Competition Circle where they left it, and continue around toward the starting point. 75 meters after re-entering are three walls, each taller than the previous wall before it. An additional 75 meter run is proceeded by a balance beam 20 meters long. The final obstacle, a parallel set of rope squares the competitors must run through, is preceded by 100 meter sprints. Finally, there is a 200 meter sprint to the finish.

 

The competitors lined up at the starting line and were told that the next chime would signal the start of the race. All of the participants concentrated, waiting for the chime that would start this event. Across Lorasia, the world held its breath, anticipating the start of the first physical competition of the Games. And then the chime rang out.

 

With a surge, the contestants raced forward. Layman Rhinehart took an early lead, sprinting full bore toward the first obstacle. Mraag, running on four legs, took second, followed by Gog, Blaid, Akemi and Marfisa. They stayed in that order as they approached the boulders, and then they hit the first obstacle. Layman Rhinehart leapt onto the boulders but immediately had problems finding decent hand holds. Mraag had few problems, using his four legs and two arms to traverse the boulders easily. Gog, too, had little problems with the boulders, grabbing them in his huge hands and pulling himself up and over. Akemi and Blaid hit the stones with equal fervour, using their athletic training to take them up and over, flipping and leaping with gentle ease. Marfisa, too, scrambled up the boulders, not quite as graceful as the two other women, but surmounting the pile of rocks easily.

 

Coming out of the boulders into the next 100 meter sprint, the ranking was Mraag, Akemi, Blaid, Gog, Marfisa and Layman Rhinehart. The order stayed the same, with Mraag gaining a small amount of ground, as they came up on the rope swing. Mraag hit the rope running, his four legs churning the ground, but he made no attempt at swinging over the pit. Rather, he grabbed the rope and just kept running, snapping the hemp with no thought—and no slowing down. Akemi, however, was a picture of grace. She dove for the rope and, catching it, swung skillfully over the pit. As the rope hit its apogee, she let go, tucking into a back flip and landing on her feet, continuing her run. Blaid made a similar manoeuvre, swinging and ending the swing with an acrobatic flair. Gog and Marfisa were next, and each did what they had to to make it through the obstacle—that is, to swing over and land on the opposite side. Layman Rhinehart, just on the heels of Gog and Marfisa, chose a similar tactic.

 

The next obstacle, the sand pit, was a bit trickier. Mraag maintained his pace, using his four legs to churn through the sand, though even his strength was tested in the giving terrain. Akemi, Blaid, Marfisa and Layman Rhinehart had even more problems, their legs churning to get them through, but the sand proving to be a difficult obstruction. Only Gog seemed untroubled, his huge legs pumping and churning through the sand. Coming out of the sand pit, Mraag had gained some ground, as had Gog, who was now a bit ahead of the three women. Layman Rhinehart ran on, his head held high as he made his way through the course.

 

The following obstacle proved to be a difficult one for the two larger contestants. Both Mraag and Gog reached the crawl space ahead of the other contestants, but their large size was a detriment in this particular obstacle. Squeezing their bodies as flat as possible, they wriggled and squirmed their way through the small spaces. The humans, however, had far less problems, and Akemi in particular dove into the hole, using her momentum to gain on the two larger opponents. A series of grunts and yells came from within the crawl space and, when the competitors emerged, Akemi and Gog both had scrapes and cuts on their bodies. Each gave dirty looks at Mraag, who ignored them and continued on his way. The order, however, had changed. Akemi was now out front, but not by much. She was pursued by Mraag who was, in turn, followed by Marfisa, Blaid, Gog and Layman Rhinehart.

 

The mud pit was the subsequent obstacle and, like the sand pit, this favoured the larger participants. The mud itself came up to about thigh height on the humans, somewhat lower on the giant and the Xaati, but it nevertheless made footing treacherous. Akemi and Blaid used their acrobatic skills to navigate the first part of the pit. Akemi ran and sprang forward, spreading her arms and then tucking into a forward flip, landing on her feet. There were some shouts of encouragement and lewd suggestions from the Campfire Girlz, seeing Akemi now covered in mud, but she was not to be distracted. Blaid went for a simpler approach, using the run up to the pit to launch herself into a long leap, covering nearly two thirds of the pit. The lewd shouts met her landing as well. Once landed, however, both Akemi and Blaid struggled to fight their way out of the mud. Mraag and Gog once again slogged through, using their size and strength to their advantage.

 

The order of the contestants had changed once again. Mraag had retaken the lead, with Akemi keeping second, but now Gog edged Blaid for third, followed by Marfisa and Layman Rhinehart. Coming up the point where the course ran outside the circle, both Mraag and Akemi trip and fall, as if they had stumbled over a root or some other obstacle. Gog surged into the lead, followed closely by Blaid, but Mraag is up on his feet and running once more, and Akemi is not too far behind—but she is now closely pursued by Marfisa. Layman Rhinehart looks as if he is struggling, but he doggedly keeps his feet moving.

 

In Amongst the Spectators

 

Those watching the race are enthralled by the competition, seeing the leaders change places, oohing and aahing at the acrobatics of Blaid and Akemi, murmuring their awe at the prodigious strength of the giant and the Xaati, admiring the courage of Marfisa and Layman Rhinehart. Everyone, that is, except the Grelgs. As the race continues, they start to jeer the contestants and then, as they racers reach the crawl space, a few begin to huddle and whisper, which, for any sane empire or race, would make them extremely nervous.

 

Just as the runners reach the mud pits, the few huddlers break up and seem to be trying to hold in their laughter. The other Grelgs start pestering them but they just stand there, trying to hold a straight face. When the Xaati and the Campfire Girl trip and fall, all the Grelgs fall down in a fit of howling laughter. At the same time, Tandilus’ head snaps up, and his eyes dart around, falling at last on the howling Grelgs. Marching over to the Grelgs, he demands to know who cast a spell.

 

The goblins give wide eyed, innocent looks, which only makes them look that much more guilty. Smoovie raises his hands, and invites Tandilus to cast whatever spell he wants on the Grelgs. “Wasn’t us, Tandy. Weez likes wot it did, no mistake, but weez innocent. As weez always is.”

 

Tandilus scowls at the goblins, and then his staff starts to glow, infused with magical energy. Inscribing runes and other arcane symbols in the air, particularly around the Grelgs, his scowl deepens. After a moment, he consults with Alran, pointing at the Grelgs and shaking his head. The two talk for another minute, and then Tandilus nods and walks away. His staff glows once more, and he first walks around the spectators, and then around the circle, inscribing his runes and arcane symbols in the air. The Grelgs seem to think this is the funniest thing since—well—Eenie fell in the mud.

 

Back on the Course

 

With the kilometre and a half run ahead of them, the competitors settled down into a steady rhythm now. Those of hardier constitutions, like Gog and Mraag, seemed to fair a bit better than the other contestants, who weren’t necessarily built for long distance running. Mraag regained the lead, followed closely by Gog, then Blaid and Akemi, jostling for position, and Marfisa and Layman Rhinehart, struggling ever onward. Approaching the area of treacherous footing, Mraag continued using his four feet to maintain stable footing. He entered the obstacle with assured confidence, but even he was forced to slow, as the footing became more and more dangerous. Sharp rocks, large holes, and, as the contestants made their way through, ice, of all things. The ice proved difficult for Mraag, Gog, Marfisa and Layman Rhinehart, but Akemi and Blaid took in stride, using long, skating motions to make their way through the obstacle. As they exited, Mraag still maintained first place, but Gog had been overtaken by Akemi, followed by Blaid and, close on her heels, Marfisa. Layman Rhinehart was some ways behind now, all thought of winning gone from his head, hoping now just to complete the course.

 

The first magical obstacle presented itself between the treacherous footing and the hill of scree, and this obstacle was magical jets of flame, horizontal to the ground and at differing heights. Mraag chose to deal with this obstacle by ignoring it. He continued his pace, simply letting the fire bounce off his thick carapace. Blaid did a rolling dive over the first and then fell quickly to her back as the second jet erupted, kipping up to her feet and running in a low crouch. She rolled and leapt the ensuing flames. Akemi used twisting flips, her torso parallel to the ground and her feet spinning spread apart, forcing her body to spin as well. It soon became apparent that there was a pattern to the flames, and it wasn’t too long before the other contestants figured the pattern out, waiting for the jets to fire and then running past them.

 

The next set of magical obstacles made their appearance shortly before the spot where the competitors re-entered the Circle. These obstacles were three magical hoops or rings, hanging in the air, each higher than the other. The first one was about knee height, the second around waist height and the third about chest height. 10 meters separated each ring. Mraag made to deal with these in the same way he dealt with the jets of flame, and that was to run straight through them. When he did so, however, he bounced back as if he hit a wall. Akemi passed Mraag and dove through the first ring, passing through it with no problems. She did the same with the last two hoops and came out in the lead. Blaid simply hurdled the first two hoops and then flipped through the last one. Seeing what he had to do, Mraag rose up on two legs and slipped through the rings, using his upper legs to catch him as he exited the rings, looking somewhat like a caterpillar. Gog jumped through the hoops, as did Marfisa and Layman Rhinehart.

 

Now the long run was beginning to take its toll, particularly on the two front runners, Akemi and Blaid. Against each other, they seemed to fair rather equally, but Mraag made up ground as they entered the Circle. A short distance away, the three walls stood, looming. Mraag bore down on the two women and drew equal with them nearing the walls. Rising up on two legs, Mraag used his height to simply pull himself up and then, using his rear legs, crawl right over the first wall. The same technique was used on the next two walls and the Xaati champion was out in front once again. Akemi leapt up the first wall, hands grasping the top and then vaulted over the top. Performing a couple of handsprings, she catapulted herself to the top of the second, landing on her feet and leaping down. For the third, she simply ran straight up the wall, catching the top and pulling herself over. Her actions were not without their consequences, however, as her chest was heaving when she came over the last wall.

 

Blaid, too, was feeling the effects of the run, so that she simply used the run and leap tactic, catching the top of the wall and vaulting over. Marfisa leapt up the walls as well, the simple tactic seeming the easiest and least taxing to get over the obstacles. Gog simply pulled himself up and over and Layman Rhinehart, labouring heroically, jumped and struggled to gain purchase, taking two attempts on the last wall.

 

The race was now between two contestants, Mraag of the Xaati and Akemi of the Campfire Girlz. Mraag has the lead and seemed to be the stronger of the two, yet Akemi was more graceful and surmounted the obstacles with more flair and panache. The balance beam  spanned a large pit, devastating if one of the competitors fell, for they would then have to climb out of that pit. Mraag hit the beam with surprising agility for a bug so large. Up once more on two legs, he traversed the beam using his other appendages to give him balance. Akemi, on the other hand, attacked the beam with a front walkover, reversing the manoeuvre so that she did back handsprings across the beam, dismounting with a flip and a twist, hitting the ground running. Blaid ran across the beam without slowing, her steps graceful, like those of a dancer. All of the other participants ran across the beam, some slowly, like Layman Rhinehart and Gog, others quicker, like Marfisa.

 

And so the last obstacle approached. Mraag was still in the lead, but Akemi was right on his tail. Covering the ground before the last obstacle on four legs, he rose one last time on two legs to attack the rope squares. Moving with perfect precision, Mraag threaded the squares perfectly, his feet moving so quickly that it was difficult to see them. He made it through with no difficulty and hit the last 200 meters running hard, his arms pumping, his four legs churning. Akemi attacked the squares with the same speed and determination, her legs moving nearly as fast as Mraag’s, and she, too, hit the last 200 meter stretch with her legs pumping, her head down, her arms driving. The question was, could Akemi catch the Xaati? In the end, the answer was no. The Xaati was too strong and his legs gave him an advantage over the tired human. Mraag was the first to cross the finish line, a good 5 meters ahead of Akemi.

 

The battle for third, between Blaid and Marfisa, was a closer affair. Blaid hit the squares at full speed, as did Marfisa, both running side by side, both chests heaving with the effort. Dark Phoenix and Horseclan ran neck in neck, neither able to get ahead of the other, neither allowing herself to fall behind her opponent. The crowd rose to its feet and a huge cheer went up from the banners as the two neared the finish line and, as they crossed, no one wanted to be the person to try and decide who won that last foot race.

 

Gog made the last obstacle and got through it, though he did slow down to make sure he didn’t trip. His huge legs rose and fell, rose and fell, and when he crossed the finish line, a smile was on his face. Last but certainly not least, Layman Rhinehart lifted weary legs, one after the other, each seeming like lead, but sheer will made him lift the legs again, and again. When he finally did cross the finish line, a huge cheer went up from those attending and, indeed, those watching the competition. The sheer tenacity of his performance won him praise and admiration from all those in attendance and, indeed, even from some of his opponents.

 

So it was that the order of finish was determined: Mraag, Akemi, Blaid and Marfisa, Gog and Layman Rhinehart. Now it was up to the judges to determine what effect the technique of each performer played on the competition, for there were varying styles, some clearly going for the more dramatic while others opted for simply finishing the course. The judges came out, again holding three laurels. The third place finisher was announced as Blaid, for, although the finish between Blaid and Marfisa was a tie, Blaid won third on the merit of her technique. Second place went to Mraag who, while finishing first, did not have many points in technique and who was penalised for interfering with Akemi and Gog in the crawl space. Cheers and adulation went up around Lorasia for the winners.

 

Performance

 

The excitement of the thrilling race had people in a jovial mood, and much laughing and joking went on. Evening started to fall and, as it did, the smell of cooking food wafted throughout the encampments. Around Lorasia, the spectators took advantage of the time to purchase their own comestibles, find a comfortable spot and sit back and enjoy the evening. In the valley, a stage was erected in the middle of the Competition Circle, in preparation for the Performance contest.

 

Once the stage was completed, the different competing empires took their places around the stage. All the empires brought food, but the Grelgs were conspicuous in their choice of foodstuffs, which included mounds of rotten fruit, mushy tomatoes, and other questionable items of produce. While there was some doubt as to the purpose of said produce, the fact that the Grelgs were munching on the food as they entered (causing more than one person to run off to the latrine) gave the guards no choice but to allow them to enter with their “food.” Once everyone settled down, torches were lit around the Circle and around the stage. Then the first performer took the stage.

 

Up to the stage came Elron Hoofer, Mayor Eavylyn of Ulmindale and Deacon Donp Reston, of Klan Ulminbore, along with a full choir. After taking a short time to arrange themselves and set up their instruments, Elron moves to the front of the stage, a loopy, goofy smile on his face. “This little gospel number is a ditty we call...the ‘Black Ka’kt Woes. We hope you like it.’

 

Deacon Donp sat at the keyboard and rostrum and begins the song with a nifty little keyboard work, after which Elron, Eavylyn and the choir begin their number.

 

Elron              Well it reigns unoppose’

An’ the lan’ turn dark an’ soft.

Well it reigns unoppose’

An’ the lan’ turn dark an’ soft.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          Bad troubles takin’ place

South of the Borial Forest.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Elron              Woke up this mornin’

Can’t even get out our door.

Woke up this mornin’

Can’t even get out our door.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          That’s enough trouble

T’make a poor Gel wonder where she wanna go.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Elron              If’n they row a li’l boat

’bout five months ’cross the pond.

If’n they row a li’l boat

’bout five months ’cross the pond.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          I pack up all my t’ings

T’row ‘em in an’ they might row me ashore.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Elron              Well, it Suck-up an’ it Suck-down

An’ the worl’ begin to melt.

Well, it Suck-up an’ it Suck-down

An’ the worl’ begin to melt.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          There’s thousands o’ people

Ain’t got no place to go.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Elron              So us went an’ stood up

On some high ol’ lonesome hill.

So us went an’ stood up

On some high ol’ lonesome hill.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          An’ us look down on

The isle where we used t’live.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Elron              Black K’akt woes done caused us

T’pack all us things an’ go.

Black K’akt woes done caused us

T’pack all us things an’ go.

 

Chorus           Woh-oh-Oh-oh-Oh-ohhhhhh

 

Eavylyn          ‘Cause our worl’ fell down

an’ we can’t live there no more.

 

All                   MMmmm-mmMM – Us can’t move no more

MMmmm-mmMM – Us can’t move no more

Ain’t no place for us poor ol’ folks t’go.

 

 

A cheer went up when the choir finished, although the response was somewhat subdued, perhaps because of the subject matter. The next performers to take the stage are Aethelu and Taliensin. There is much cheering, particularly from those who attended the wedding last night. Aethelu walks to the front of the stage and smiles when catcalls rise from the audience, particularly from the Grelgs, who shout and scream and yell as if it were one of their own on the stage. The noise is so great it’s even a little distracting. “Thank you, one and all. We will performing a love duet that we composed. This is a sonnet entitled ‘Wildflowers (A Pair of Intertwined Sonnets)’.  Enjoy.”

 

Taliensin starts the song, and looks into Aethelu’s eyes as he performs. His voice is rich and full, carrying to all points in the valley, and those touched by his voice feel it throughout their body, if for no other reason than the depth of emotion he very clearly feels.

 

“She is the wild dandelion of the plain,

Free riding sweet breezes ‘cross verdant vale,

Her will, so strong, so clear, and yet so frail,

Her innocence, my heart and soul, sustain.”

 

Aethelu returns the stare and smiles hesitantly. She then responds, her voice equally as strong, her love equally as deep.        

 

“He is Goldenrod, his love my heart stings,

I long to be near him, my path wanders far,

Ever closer, ever distant, my guide star,

I seek his strength, his tenderness, to cling.”

 

Seeing her smile, Taliensin responds with a smile of his own, and it lights up his already handsome face. His next verse is clear and strong.

 

“She is a bold sunflower, with auburn mane,

Her spirit blooms bright, always to prevail,

‘Oer any hardship; her spirit does not fail,

Nor does the sunflower in its beauty wane.”

 

Aethelu bravely raises her voice once more, and none in attendance aren’t touched by the effect this song is having on the two of them.

 

“He is the sage of my heart, his wisdom sings

A song deep and rich, like the ancient shofar

That captures my soul, and heals many a scar

His voice, my vigor, to my ear clearly rings.”

 

Now both Taliensin and Aethelu join their voices together, and each sing their final verse in counterpoint to one another. Their voices blend perfectly, each complementing the other, and the sound brings chills to those who hear it.

 

“She is the Wintersong. Listen to her voice.

It is as pure and free as any wildflower

That grows upon the eternal endless plain.

It is crisp like fresh flowery fruit, rejoice,

It speaks, a thundering avalanche, daughter

Of the plain, a gentle breeze, my counterpart.”

 

Aethelu grabs Taliensin’s hand and her voice almost, but not quite, breaks as she sings her final verse.

 

“He is now my wildflower, my new song;

I am no more the forgotten child of fate.

Like the wildflower he seeks the plain,

Without reservation, to dwell lifelong.

No more will I fill my heart with hate

And no more will I find my heart in pain.”

 

Taliensin’s eyes are closed, lost in the rapture of the music, holding that last note, with the bittersweet knowledge that, for now, the song is over. His eyes pop open, however, when Aethelu, choking back tears of joy, adds one more line.

 

“Taliensin is my destiny, and I embrace him with all my heart.”

 

Her song now finished, she throws herself into a surprised Taliensin’s arms. They both kiss and walk off the stage, holding hands. The crowd’s reaction is instantaneous and somewhat muted, as if scared their applause will ruin the moment the two of them have forged together, and shared with the world.

 

A collective gasp was heard when it was discovered that the Xaati were next. The name of the Xaati to speak was announced as Avatar Hogo. This turned out to be the impressive bug people saw when the Xaati arrived, the one with the seemingly shaped and sculpted carapace. The head is held proudly, multi-faceted eyes catch and hold the attention of any foolish enough to meet his gaze. Raising four of his arms for silence, Avatar Hogo clacks his mandibles, the dry sound of breaking bones, as it finally becomes clear what the whole nk nk nk thing is about.

 

“nk nk nk

“words, insubstantial are

“deeds, forgotten are

“only death, forever is

“so this we offer now in praise of Ya’Zii”

 

So saying, he gestures to one side of the stage, at which sign a Xaati scuttles up. Smaller than the Xaati, at only 10 feet, it moves to kneel before Hogo.

 

“my life, given me by Ya’Zii

“my life, I now offer now in praise of Ya’Zii”

 

A moment’s silence, the tableaux frozen, before Hogo brings a mandible flashing down to sever the Xaati’s head, catching it in his arms before it falls. As the body collapses, Priests Raidon and Taro move forwards from the back of the stage to drag it away, whilst Hogo, lifting the head high, clacks his mandibles.

 

“lived in service of Ya’Zii, his life was

“given in service of Ya’Zii, his life was

“lived with honour, his life was”

 

So saying, Hogo crushes the head, allowing the blood and gooey bits to drain into his opened mouth, before swallowing the rest.

 

Guards are on instant alert and the crowd is visibly nervous. The scene of brutality is severe, and no one is sure what the Xaati’s next move will be. Will he turn on other life forms, sacrificing them for the good of Ya’Zii? Would their lives now be given in service to Ya’Zii? No notice of this is taken on stage, as another Xaati is ushered up, and the ritual is repeated. When it is discovered that the Xaati only intend to kill their own, the crowd relaxes, and is mesmerised by the sheer savageness of the ritual.

 

Finally, when fifty Xaati have been finished off, Hogo moves to the front of the blood and gore-soaked stage, carapace stained red.

 

“not one Xaati lives, who would not give their life in praise of Ya’Zii

“not one Xaati dies, who does not die in service of Ya’Zii

“so will all peoples and lands, bow before Ya’Zii will

“else all peoples and lands, perish before Ya’Zii will

“all hail Ya’Zii

“nk nk nk”      

 

And, so saying, in silence Hogo glides from the stage. The crowd itself is silent when the Xaati leave the stage, and there is one question on everyone’s mind—who will dare to go next? And in the next instant, it is clear who will go next, for the Grelgs all start cheering the Xaati performance, whistling and shouting, yelling and cavorting. Then a chant starts in the Grelg camp: Smoo-vie! Smoo-vie! Smoo-vie! Sure enough, the next person on stage—and it may just be that the organisers of the Games are scared a riot will ensue if Smoovie isn’t the next performer—is Smoovie Grelg, who walks onstage and strikes a pose. His fists on his hips, he turns his head to his left, the audience’s right, and looks up in the air with a fatuous smile on his face.

 

He holds that pose for a full minute while the cheers continue with wild abandon, and then he lowers his head, looking out at the audience. With an insouciant eyebrow waggle, he smiles even bigger, showing off yellow, crooked teeth to good effect. “Now that wuz a show!” said Smoovie. “Course, we wanted ta do somfin like that last year but we weren’t ‘llowed ta do it, cuz them cheaty judges knew we’d win! Now. Yaz wanna hear some real good poems?” There was a loud shout from the Grelg’s camp, and even from some not in the Grelg’s camp. “I can’t heeeaaaaarrrrrr yaz!” A huge roar erupts from the audience all over Lorasia. Smoovie nods and strikes his pose once more.

 

“Shall I compare Yaz to a Summers Day?

Cos Yaz Green and Smelly,

And I wudent wont yaz enny other way,

than crawling on yaz belly.”

 

Another raucous cheer goes up as Smoovie takes a grand bow, turning and waving to each and every one of the banners. Then he faces the main audience in the Circle once again. “Thank yaz, thank yaz. Now, I wuz savin’ one for a tiebreak, but we’re gonna win—or be cheated—so...yaz wanna hear it now?” Once again, boisterous applause erupts from the audience. Smoovie strikes his pose and lifts his hand skyward.

 

“Tandilus iz a cheaty old poo,

Who stops the Grelgs from winning,

But we will anyway,

Cos' weer ded good.”

 

There is a brief moment of silence whilst the audience digests the poem, and one of the Grelgs shouts to the stage. “Hey! That doesn’t rhyme good!” Smoovie is suddenly pelted with a barrage of rotten fruit, mushy tomatoes and any other foetid produce that comes to hand. At the same time, many cheers go up from the Grelgs, and a chant of “Weer ded good.” is started.

 

The chant is silenced, however, when Tandilus comes to the stage. Looking over the gore and rotten vegetables, he wrinkles his nose and waves his staff. The stage is enveloped in a wash of light and, when it vanishes, the stage is clean once more—although Smoovie isn’t. Which doesn’t seem to bother him very much. After Tandilus retreats, some of the Grelgs huddle together, whispering and pointing to different people in the crowd. Most of them are nervous. Most of those around the Grelgs expect something to happen but, after a minute, nothing does, so it’s on to the next performance.

 

On to the stage now comes Joxar of the Campfire Girlz. He is dressed in a very fetching Anne Summers outfit borrowed from Ksenia’s saddlebags. When he starts to sing, it is with more enthusiasm than bardic talent, and it is a voice that, truly, only a mother could love. But as for enthusiasm, there is plenty of it, and he’s not afraid to use it. Before each stanza, he shouts out the title and then launches into the song.

 

Transvestite Stanza

 

He's Joxar the Mighty                                                                                  
He's wearing Ksenia's nightie
Though the fit is kind of tight-y;

He's a Lady (in his dreams)
But nothing there is what it seems-
For Joxar, Joxar the Mighty

(Mighty queer, that is)

Nudity Stanza

He's Joxar the Mighty                                  
He gave Gaby such a fright-y,
He was naked - she went white-y;
He thought he had a hunch
But his manly figure lacked the punch
Oh Joxar, Joxar the Mighty
(Mighty small, that is)

Campfire Boyz Stanza

He's Joxar the Mighty                                  
He makes noises in the night-y
He snores so loud, it's no delight-y;
His bedtime sounds, they wake the dead                            
But he remains asleep and abed
Yes he's Joxar, Joxar the Mighty
(Mighty lazy, that is)

 

Whoop-ass Stanza

 

He’s Joxar the Mighty                                 

He’s not too proud to fight-y

He’ll put the Xaati to flight-y

With frying pan and chamber-pot

They’ll die laughing; he’ll get the lot

At the hands of Joxar the Mighty

(Mighty feeble, that is)

 

Underwear Stanza

 

He's Joxar the Mighty                                  
Goddess, what a sight; Eeee!

He looks far from all right-y;
He doesn't care for sports
He'd have to show his Joxar Shorts
'Cause he's Joxar, Joxar the Mighty
(Mighty puny, that is)

 

Thank-God-It’s-The-Last Stanza

He's Joxar the Mighty                                  
He now says nighty-nighty

And hope the bugs don’t bite-y;

So he is off to bed
To rest his tired and puzzled head
A long day for Joxar the Mighty
(Mighty dumb, that is)”

 

As soon as he finishes, another barrage of rotten produce hits the stage, pelting Joxar with a variety of vegetables, fruits and even some meats. There are some boos mixed in with the cheers, but many figure it is a comment on his choice of apparel rather than a commentary on his singing. Except for the Grelgs, who say their boos mean just what boos mean—that the singer was bad.

 

The next to the last contestant is Gigantica of the Legions of Light. A relatively young giantess, she is nevertheless well spoken and possessed of a singular confidence. Her performance, she announces, is in the form of riddles. Four brain teasers to test the mental acuity of one and all. A murmur goes through the crowd, for now they must use their brains, a function perhaps not best suited for this time of night. The first riddle is thus:

 

“A farmer has 21 normal pigs:  9 Pink; 7 Brown; 5 Black. How many pigs can say that they have a partner of the same colour?”

 

Elron of Ulminbore pipes up, his ever present loopy grin still on his face. “Why, none of them. Pigs can’t talk!” A groan goes up from the audience, and then a number of smiles. The second riddle follows:

 

“Two men are born on the same day of the year to the same parents, and yet are not twins. How so?”

 

There is a pause, and Gigantica looks around, seeing if anyone has an answer. After twenty seconds, she gives a small grin. “We’ll come back to that one. Here’s the next.

 

“A man was killed by a human sword, but the sword was not man-made. How?”

 

Gabrielle answers this one. “That’s too easy. It’s woman-made.”

 

Gigantica nods and proceeds with the final riddle.

 

“A man rode into a town on Monday, stayed for two days and yet it was Friday when he left. How so?”

 

Aethelu speaks up. “His horse was named Monday.”

 

The giantess smiles and spreads her hands. “Is there an answer for my second riddle?” She looks into the audience. “No? It’s so very simple. They are two of triplets.”

 

Another moan goes up from the crowd, and then a rousing round of applause meets the giantess as she leaves the stage. And so the final entry into the Performance category makes his way to the stage—Kamaran Zagora of the Dark Phoenix, last year’s winner. As he climbs the stairs, the Grelgs start bouncing up and down and chanting his name. Somewhat taken aback, Kamaran hesitates. Being of Chaos doesn’t mean being stupid, particularly when it comes to the Grelgs, and so Kamaran is rightly worried. But, when nothing happens, he takes the stage.

 

He looks out at the audience, and when he speaks, his voice is pitched to carry. “This is a piece I call ‘All’s well that ends well.’ It is my hope that...that...ah...aaaahhhh...aaaahhhhchoooooo!” Kamaran starts sneezing, constantly, and can’t seem to stop.

 

At the same time, Tandilus snapped his head around and looked over the Grelg’s heads. He muttered under his breath, and some people swore it was something to the effect of “I’ve got you know, you slippery snake!” Whatever it was that he said, his staff glowed and a field of energy not unlike that used against Eenie surrounded the Competition Circle. Then a voice, sounding as if it were very far away, was heard to scream: “Noooooooooooooooooooo!!!!!” The Grelgs, however, were the very picture of innocence—which, once again, gave very strong evidence that they were anything but. The magus looked at Smoovie and smiled.

 

“Don’t know how you did that one, my little green annoyance. But whoever your friend is, he’s gone now. Won’t be able to play any more of your little tricks. Oh. I’m most dreadfully sorry, Kamaran. Let me take care of that.” With another wave of his staff, the sneezing fit that hit Kamaran ceased.

 

The Dark Phoenix smiled wanly. “My thanks for your assistance, Tandilus. I’m sure these people want to get on with the evening. My apologies for the interruption. As I said previously, this is a piece called ‘All’s well that ends well.’ It is my hope that it will bring you a little joy.

 

“To Battle!  To Battle!

Our Cheiftan did prattle

(A foul man and fickle,

But mighty and vengeful).

A horse he did straddle,

With great-sword and saddle;

And whilst yawns we stifle,

 Preparing to travel

From loves who stand tearful

(Our parting regretful),

They look on, and then tell;

That “All’s well that end’s well”.

 

“Thou’ll all die like cattle!

Some foul witches cackle,

Whilst we merely heckle

Their odourous giggle;

“In misery revel

Thou ugly crones spiteful!

Our thoughts you unravel,

To sow thine foul drivel.

Thou’ll not with us trifle,

Or raise up our hackle!”

We shout back, to fears quell.

And “All’s well that end’s well!”

 

“Our journey, an amble,

Turned out uneventful,

For which we were grateful.

We camped before nightfall

(The stories we told tall),

Then slept unto role-call...

Awoke to a bell toll,

Most urgent and dreadful;

To weapons did scramble,

Hands eager for handle,

And belief did tremble

In “All’s well that end’s well”.

 

“Long arrows did pickle

Our leader, who first fell,

And soil he did drizzle,

With life blood so vital.

We o’er him did trample.

They cut as with scalpel

Defences so dismal,

Our losses abysmal.

We though it betrayal

That caused this portrayal.

And truth did not quite gel

With “All’s well that end’s well”

 

“A hole by my navel,

As if by a bradawl,

Will be my sure downfall.

I food for the Jackal,

The Crow or the Night Owl.

Through darkness I fumble,

Past hot fires that crackle

‘Neath echos of metal

That ring as a deathknell.

To dust I will crumble

Once past death I stumble.

This truth with my blood sell;

Not all’s well, nor ends well...”

 

A grand cheer went up, for Kamaran’s piece and for all the entries. After a few minutes, Alran came up to the stage with the three laurels. The third place laurel, he said, goes to Kamaran of the Dark Phoenix. The second place laurel is awarded too Smoovie of the Grelgs. At this announcement, the Grelgs started cheering and the, realising that they did not take first place, they start to jeer. And the first place laurel, says Alran, is awarded to Gigantica of the Legions of Light, for her judge stumping riddles.

 

And so it was that the first day of the Lorasia Games came to a close. People made their way back to their encampments, tired from a day full of contests, and yet eager for the two big events tomorrow—the Joust and the Gladitorial Games.

 

The Joust

 

The second morning of the Games dawned much like the first, and the activities in the camps was more of the same. Breakfast was cooked and eaten and contestants for today’s events each prepared as they saw fit. Workers who toiled through the night clearing away the obstacle course finished their labours, having set up the Competition Circle for the Joust. The lists were set up, the banners were flying, and the only thing missing was…the jousters.

 

That changed with the ringing of the noon bell, notification once again that the Games were beginning. Those performing in the Joust were called to the Circle. Four empires entered the Joust. The first was Grim ‘n’ Grraug, of the Grelgs, a lone goblin and his warg. The next was Amarys of the Campfire Girlz. From the Dark Phoenix, Draconis Ankora. And finally, Marfisa of the Horseclans of Ageria. All of the contestants rode their mounts to the Circle, ready for the competition to begin.

 

Since there are only four contestants, the rules are relatively simple, Alran explains. There will be two jousts, and the rider who unseats his opponent—and unseating an opponent means that opponent falls out of the saddle and hits the ground—will advance to the final. It is single elimination, with only one fall needed to advance. The same holds true of the final—one fall decides the winner. The draws have been pre-decided, and the first tourney is Grim vs Marfisa, with Draconis vs Amarys in the second. Having finished his explanations, Alran calls Grim and Marfisa to the grounds.

 

“Scuze me.” There is a general groan as Smoovie makes his way to the stage, for most people know what’s coming. “Jus’ a few points as wot should be brought ta yaz’s attention, ‘bout some things wot we feelz iz cheatin’. First, the hoss iz wearin’ armour, an’ that’s jus’ unfair. We’z ain’t got no armour fer our poor mount, poor ol’ poochy, he’ll git clobbered out there wiv all them big, bad, pony daddies. So I think it’s only fair if dat hoss is disqualified, so’s the competition iz fair.

 

“Second, their pig sticker. It’s jus’ too long and too heavy an’ too gud. It gives ‘em an unfair advantage in this little competition. This should’ve been entered in the ‘vention category, cuz if they won, it would be a tainted fight, wot wiv all their advantages in armour an’ horsey armour and big ol’ pig stickers wot’s bigger ‘n’ our pig sticker. So, ta make it all ‘ficial an’ everyfin, I’m lodgin’ a formal complaint, protest, report, an’ any other word that means we think the Hossladz are cheaty, cheaty, cheeeee—teeeeee!”

 

Alran rubs his temples, as if trying to assuage a headache, or at least prevent one from taking root. “This is a joust, Smoovie,” the head official said. “Horses are supposed to have armour. The lances are supposed to be like that. We have checked both the horse and the weapon, and both are fine. Now, if we can get started, I’d…”

 

“But every time wez entered a event, someone complains ‘bout us an’ we git disqualified. It’s discrimination, ‘swot it is. Plain an’ simple. An’ it’s as makes the competition unfair, as I said. All’s I asks is they be shown the same ‘mount of respect as wot wez get. So. If yaz jus’ take their names off th’ lists, then we’ll be hunky dory an’ we cin get on wiv this. I’ll jus’ be…”

 

“Smoovie. No. The Horseclan entry is legal and will be allowed to participate. Now if you don’t sit down, your entry will be penalised or disqualified. So let us get on with it.”

 

“We’ll be disqualified? We’ll be disqualified? That’s…”

 

“Smoovie.”

 

“I…”

 

“Smoovie!”

 

“You’re…”

 

SMOOVIE!!!

 

“Geesh, no need ta yell, Alran. Alright, alright. Some blokes yaz jus’ can’t talk ta.”

 

Whilst all of this is going on, Grraug, the warg, padded around the arena, “marking his territory” by peeing all over the jousting range. He made low growling noises, particularly when he got close to the mounts of the other jousters. The horses were, understandably, nervous at the sight of a warg, and their riders had to spend time calming the horses down. Finally, the two contestants in the first joust were on the range and facing each other. Marfisa of the Horseclans was sat atop a charger, in full jousting regalia. Full barding was strapped on, and Marfisa’s own armour looked specially made, with a bolted helmet, a metal flange on the left shoulder to guide any lances away from the neck, and a shield suspended from the left shoulder. Marfisa looked the very model of the perfect jouster.

 

Grim and Grraug, on the other hand, looked very much like what a jouster shouldn’t. He sat on Grraug, a much smaller mount, in light armour and a small lance. Grraug was wearing no armour or barding, and the two of them howl together, setting everyone’s teeth on edge and causing the mounts of the other riders to become somewhat skittish.

 

The two opponents set up on opposite sides of the range, their lances held, their mounts ready. At the middle of the range, a maiden stood with a kerchief held aloft. When it was dropped, the joust would begin. The maiden stood stock still, holding the kerchief up, and then it dropped. With a snarl and a yowl, Grraug sets off at a run, gaining speed much quicker than a horse. Marfisa sends her charger rushing toward the other end of the range, her lance lowering to engage Grim. The horse, however, hearing the growls, yowls and howls of Grraug, did not keep a straight line and the first pass resulted in no strikes.

 

The second run started much like the first, with the same growls coming from Grraug. Although he was smaller, he did seem to be more agile than the horse, and used that to his rider’s advantage, dodging out of the way of the enemy lance. On the third run, Marfisa almost scored a hit, missing the Grelg by scant centimetres. If the goblin had not leaned all the way, putting his back against Grraug’s, the tourney would very likely be over.

 

The fourth run brought an unexpected surprise. As the two steeds charged toward one another, their riders levelling their lances, Grraug leaps the barrier, trying to go for the horse’s throat. Whinnying in fright, the charger rears, striking at the warg with its hooves. It strikes a glancing blow, not enough to injure Grraug but enough to knock the warg off his target. There is an explosion of sound, particularly from the Grelg camp, as they complain that the horse was trying to hurt Grraug and so should be disqualified.

 

After a few minutes, Alran walks onto the stage and announces that the Grelgs are disqualified for “Unsportsmanlike conduct by rider and mount.” The Grelgs protest vociferously, saying it is everything from racial discrimination to cheating by the Horseclans to a conspiracy theory against the Grelgs. There is a near riot as the goblins shout and scream about unfair treatment, but one look from Tandilus seems to quell the most ardent and vociferous Grelgs. Marfisa’s charger, however, is useless, as it is too frightened to perform as needed. Marfisa departs the range to saddle and bard a new mount.

 

While this is going on, the second joust is prepared and the contestants enter the field. Draconis Ankora and Amarys both enter, and both are in full jousting regalia. They both sit massive mounts and both are dressed in full jousting kit. This includes plate mail for the riders and barding for the horses. Before the joust is set up, Draconis rides the length of the arena, stopping before Maelora and Ksenia. He bows from his saddle.

 

“My lady Queen, it is customary for a knight to carry a lady’s favour when he is jousting. I was wondering if you would do me the honour of granting me a favour of yours, to carry into battle? Being both dark elf and queen, you are the natural selection for an item such as this. What say you?”

 

Maelora smiles and stands and every head turns. The otherworldly beauty of the Elfqueen is evident in every move she makes. Pulling a kerchief from her sleeve, she drapes on the tip of Draconis’ lance. “You have asked, and you have received. Be aware, however, that you face Amarys, a member of my own tribe. This favour grants you no boons or special treatment. And know that I will be routing for her to win. But if you do emerge victorious, you will be treated with all due courtesy and respect. Good luck, Draconis. You will need it.”

 

The starting kerchief is held aloft once more, and dropped. On the first pass, Amarys strikes Draconis, breaking her lance, but does not unseat him. A cheer goes up as the two salute each other. The second pass has Draconis scoring a hit on Amarys, who lies back on her mount’s withers, but is not unseated. The third pass sees no hits scored. And so it goes, each scoring hits, each breaking lances, but neither unseating the other. The two seem evenly matched at first, but ever so slowly, Amarys begins to take her toll. Her hits become a little sharper, Draconis’ recovery a little slower until, finally, on the tenth pass, Amarys strikes Draconis square on the chest, knocking him out of his saddle. Rising to his feet, he bows to Amarys, who whoops and hollers like a true Amazon at her victory. Draconis then heads toward Maelora.

 

“My lady Queen, I thank you for your favour, but it seems your well wishes are necessary for your favour to grant any boons. Congratulations to your champion. May she fare as well in her next battle.” With that, he bows to the Queen and walks out of the arena.

 

And finally, the finale of the Joust is set—Amarys of the Campfire Girlz against Marfisa of the Horseclans. Marfisa rides into the arena on a new mount, and there is some tension on her face. Clearly, this is not the steed she wanted for this competition, but it is the mount she has so it will have to do. The two women, fully outfitted in plate mail and their horses in barding, strike an impressive picture. On opposite ends of the arena, each salutes the other and then they ready themselves. A drop of the kerchief and the joust is on.

 

The first few passes are similar in style to Amarys’ first joust, each scoring hits and each surviving those hits. It soon becomes apparent, however, that the greater skill lies with Marfisa. Her strikes are more solid, and better placed. She holds her weapon with greater skill and uses it to better effect. Before long, it is clear that, barring a lucky hit by Amarys, the contest will soon be over, and there is little doubt as to who will have won. And thus, it holds true. On the seventh pass, Marfisa hits Amarys cleanly and forcefully, knocking the Campfire Girl from her mount. Rising from the dirt, Amarys places hand over heart and offers congratulations to the victor. Marfisa raises her lance in salute, acknowledging the honour and courage of her opponent.

 

And so it come to pass that the standings for the Joust are known—Draconis of the Dark Phoenix in third, Amarys of the Campfire Girlz in second, and Marfisa of the Horseclans in first.

 

The Gladitorial Games

 

With the end of the Joust, the workers go into the Competition Circle to remove the Jousting equipment and set up for the Gladitorial Games, the last event of the Games and perhaps the most widely anticipated event on the roster. So the contestants are called forth, each one by one. Madlad of the Grelgs, entering wearing only a huge pincer arm, similar to that installed on the Dred, but somewhat smaller and attached directly to his flesh. Dr’Nubulax, a titan, fighting for Klan Ulminbore, and he is dressed in leather armour and wields a long-handled two-handed heavy axe—albeit for the purposes of this competition a wooden-headed version with a blunt and padded edge is being used. Next comes Gog, the leader of the Legions of Light, outfitted in leather armour and wearing a sword made for a giant. Lucan of the Horseclans enters the Circle, dressed in fitted Dwarven plate mail and carrying the sword Quickflame and a strange, staff-like weapon with metal flanges on the end. He is followed by October, last year’s winner, armed with two curved swords at her belt and wearing fitted armour. Another titan, Andromeda of the Campfire Girlz, entered the Circle, wearing a shield, Va’Id’s ‘Armour of Beauty’ and carrying the Exemplar Sword. Finally, Mraag makes his entrance, carrying no weapons except the dangerous implements provided by nature.

 

Alran announces that the Gladitorial Games will commence soon. In this contest, each competitor has been assigned an opponent but, since there are seven contestants, October will gain a bye into the next round on account that she was last year’s winner. The competition is single elimination—once you have lost, you are out of the contest. The three winners and October will fight in the second round, with the two finalists fighting the last contest of the Games. Once the fight is over—either the opponent has capitulated or he is dead or unconscious—the fight will stop. Any who refuse to stop will be disqualified from the competition. The first round fights will be: Mraag vs Madlad, Andromeda vs Dr’Nubulax and Lucan vs Gog.

 

Now that the contestants were all gathered together, Tandilus came to stand before them. Announcing that he would be checking and dispelling any magical enchantments on equipment, there was a hue and cry from—where else?—the Grelgs. Swotti cam running forward, a protest on his lips.

 

“Yaz can’t do that!” he yelled. “Yaz don’ understan’—STR’s have been driven inta his bonez, an’ these’re enhanced by MASSCJE's and MMCRD's t’ compensate fer th’ additional weight uv th’ arm an’ frame. So’s yaz cin see what takin’ away th’ magic’ll do t’ poor Madlad.” When he is met with blank stares at his explanation, he shakes his head, muttering. “I’ve gots ta ‘splain everyfin t’ ever’body. Tha’s Steel Tensioning Rods, Magically Assisted Spring Controlled Joint Enhancements and Magical Muscular Contraction Rate Delimiters. If yaz turn off th’ magic, poor Madlad’d be inna state o’ total body pain. Once again, showin’ the judgin’ fer this mockery uv a sham uv a pretense uv a charade uv a travesty. He couldn’t fight like that! Yaz could kill ‘im!”

 

Tandilus was unperturbed. “You know the rules, my green smelly friend. Everyone has to abide by the same set, and that set says ‘No magic.’ Any others having magic weapons will have them rendered inert. My dear Madlad is welcome to withdraw if he can’t fight without the aid of magic. Or he can choose to be brave and tough it out, like a true champion. See, there is another magic weapon, that of the Exemplar sword. My magic will render the sword inert, so that no magical bonuses can be gained from the weapon. It’s your choice, my friend.”

 

“But it ain’t fair! He’s gotta…”

 

“Swotti.”

 

“Boss! Da pain! Da pain! It’ll…”

 

“Swotti!”

 

“How can…”

 

“SWOTTI!!!”

 

“Awright! Madlad, s’up ta yaz. Yaz wanna go through wiv it, yaz can—it’s jus’ gonna hurt like one a’ Vishuss’ victums. Whaddya say?”

 

Glowering at Tandilus, Madlad snaps his pincer open and shut a few times, and then nods his head. “But I’ll need help gettin’ to the ring, cause I ain’t gonna move so’s gud.”

 

Tandilus and Alran nod agreement. Alran asks that Mraag and Madlad get ready for their fight, as it will begin after the Magus does his business. Two burly guards stand close to Madlad, ready to carry him into the arena for his battle. Closing his eyes, Tandilus speaks some arcane gibberish and the end of his staff glows, sending out an aura of power that settles around Andromeda’s sword and Madlad’s arm. As soon as the energy winks out, Madlad starts screaming, a heart clenching, spine jarring scream that is the very essence of agony. The pincer arm is rooted to the spot, Madlad unable to lift the hulking piece of machinery. The two guards lift him and place him in the centre of the ring, where more screaming and cursing go on. Finally, just as the match is about to begin, Madlad gives one final scream and then passes out, his form hanging limply from the inert metal arm. Alran approaches Madlad and calls his name, then, when there is no answer, points to the judge.

 

“The winner, by default, is Mraag, as Madlad is unable to compete. The next match—Andromeda vs Dr’Nubulax.”

 

The two titans make their way into the ring, as the guards haul Madlad out of the arena and Mraag, no expression on his alien bug face, steps back, already through to the next round. Andromeda and Dr’Nubulax salute each other, bow their heads toward one another, and then take up defensive stances.

 

The two warriors circle each other warily, each seeming hesitant to throw the first blow. After a couple of revolutions with no action, the crowd starts to get restless. Then, without warning, Dr’nubulax swings his great axe in a great, overhand blow, aiming at Andromeda’s weapon shoulder. The blow would have been devastating, if Andromeda had been there to take it. As it was, she was no longer there when the strike came, pirouetting out of the way. Spinning around, Andromeda touches the flat of her weapon on Dr’nubulax’s own weapon shoulder. A nod from the male titan acknowledges the hit, and then the defensive postures are assumed once more.

 

And so it goes. It is soon apparent that, while both have training in the gladiatorial arts, Andromeda is simply in better shape than Dr’nubulax and quickly gains an advantage. For every blow that Dr’nubulax throws, be it underhand or overhand, utilising strength or agility, Andromeda is able to move out of the way and touch Dr’nubulax with the flat of her blade. After about five minutes, Dr’nubulax raises his sword and concedes defeat, doing so with a stiff formality. Now three contestants are through, with only one contest left from the first round.

 

The last draw of the first round is between Gog and Lucan. Lucan comes and stands in the centre of the arena, his armour gleaming and Quickflame shining in his hand. Gog stands in leather armour, his own sword held loosely in his hands. The battle begins and this contest is more a battle among equals. Gog has a slight advantage in strength which is only natural, being a giant, while Lucan has the edge in agility and, it seems, experience. Lucan uses intricate sword work to aid his fight, using feints, blocks and counterstrikes against the giant. Gog, on the other hand, adopts a strategy of utilising his strength against his smaller opponent. Using wide, sweeping blows, he hits Lucan hard, trying to jar his weapon out of his hand or to simply beat through Lucan’s defences. The battle flows back and forth—Lucan is able to score a hit using a deft feint combined with a counterstroke, while Gog forces Lucan’s sword down and then scores with a downstroke to the shoulder. Soon, each man is covered with several small cuts and wounds, none fatal, and, as the fight goes on, Gog’s constitution starts to play a factor. He seems less fatigued than Lucan, but he is not scoring as many hits as the Horseclan member.

 

At first, Lucan appeared to be trying to wear down his foe but, seeing that Gog had more strength and constitution, he changed his tactics. Allowing for the fact that he had greater agility, Lucan started using his blade to greater effect, employing combinations and attacking so that Gog would be out of position to block the final blow. This is, indeed, how the fight ended. Gog was pressing an attack, reining blows down on Lucan, but Lucan blocked the strokes with aplomb. Then, Lucan attacked high, forcing Gog to block, but he left an opening that Gog took. In forcing the attack, Gog overextended himself and Lucan spun his blade around, disarming the giant. Asked if he would yield, Gog nodded, then saluted Lucan. The fourth semi-finalist is decided.

 

Having started with seven contestants, now there are four—Mraag, October, Andromeda, and Lucan. The bouts are set and then announced—Mraag vs Lucan and Andromeda vs October. The first of the semi-finals is the Andromeda/October match. The two combatants enter the arena and face each other, October with a practised ease, Andromeda with suppressed fury. October offers her hand but Andromeda slaps it away, hissing “Die, Chaos scum!” Then the battle is joined in earnest.

 

Wielding two swords, one in each hand, October is clearly the faster and quicker of the two. It looks to be, once again, the classic battle of speed vs brawn. However, Andromeda seemingly gives no thought to avoiding blows if it means landing one. Her singlemindedness is frightening, and she uses her strength to devastating effect. October is able to block a great many of her blows—in fact, the majority of the blows Andromeda makes, October blocks. But each strike she blocks, each thrust she counters, takes something out of her. Her arms seem to tire, and the blocks become a little less efficient, a little less precise. Andromeda is implacable in her fury, always moving forward, always pressing the attack, using her prodigious strength to great effect. Those attacks October does get in, past the Armour of Beauty, seem to have no effect on Andromeda. Still she comes, ruthless in her efficiency, brutal in her demeanour.

 

October starts to get a little desparate. As her blows are having no effect, and she can’t hope to match Andromeda’s endurance or strength, October goes on an all out offensive. Leaping with preternatural speed and grace, her blades whirl like a deadly curtain of steel. Once, twice, three times, five, her blades strike home, biting into Andromeda’s flesh. Suddenly, her right blade catches in the titan’s armour, stuck in one of the joints. With her left hand, Andromeda grabs October’s arm in a vice-like grip. The sword dancer is unable to pull away, and Andromeda smashes her sword fist into October’s face, breaking her nose.

 

Gasping from pain, October tries to pull away again, but her head spins and flashes of pain cascade through her body, centring on her nose. Screaming a scream of animal fury, Andromeda rears back, both hands on her sword. As her hands reach the apex of her swing, Andromeda spins 180 degrees, with her back now toward October. At the same time, Andromeda reverses the grip on her sword and brings the point of the blade back behind her, almost like a canoe stroke, and pierces October’s chest. The dark elf’s eyes go wide and she gasps, feeling the sword slide into her. Andromeda holds the pose, jabbing the sword into the dark elf, until October falls over in the dirt. Only then does Andromeda rise and, without looking back, walk from the arena.

 

A stunned silence follows, the sight of blood and death both repellent and fascinating. But death is always a part of the Games, just as it is always a part of life. The members of the Dark Phoenix make a solemn procession to gather their fallen hero and bring her back to her own people. Still, there was yet a contest to conduct, and a combat to see who would face Andromeda in the final.

 

So it was that Mraag, Xaati warrior and champion, came to face Lucan, warlord of the Horseclans of Ageria. Lucan had changed his gear, replacing the plate armour with leather armour, and, instead of Quickflame, he now carried a weapon he called the Exterminator. This weapon was a six foot metal stave but with metal flanges set at ninety degrees to the pole on either end. An odd looking weapon, to be sure, but there must be some purpose for it, so the spectators waited to see how this weapon will work. Mraag is simply Mraag, fifteen feet of pure killing instinct.

 

The combat begins and it is clear that, in terms of physical abilities, Mraag is stronger, faster, and hardier than Lucan. In fact, it may be that Mraag is the strongest, fastest, hardiest fighter in all the Games. But what Lucan lacks in physical skills, he more than makes up for in mental acuity. The first engagement sees Mraag scuttle across the arena floor on four legs with amazing speed, his mandibles gnashing. As he passes Lucan, one of the mandibles whips out, aiming to take one of Lucan’s arms off. Turning just in time, Lucan manages to fend off most of the blow, but not before a slice on his arm is opened. It is clear that Lucan has made some study of the Xaati, or at least bugs, for he clearly has a strategy for fighting Mraag. The problem is that Mraag is simply too fast for Lucan.

 

Rising up on two legs, the giant bug attempts to grab Lucan with one set of arms. The crafty human is able to fend off the bug’s arms with his weapon, keeping the staff between him and those arms. With frightening speed, the mandibles whip around, attempting to close around Lucan. The warlord desperately jams the flanges into the creature’s mouth, effectively jamming them open. Keeping the mandibles jammed, however, means that the weapon is tied up and cannot be used to block the bug’s other limbs. One of the creature’s large upper arms, the ones covered in barbs, cuts across Lucan’s face, opening a huge gash, from which blood flows freely.

 

Scrambling to get away, to get some breathing room, Lucan twists the Exterminator and backs away, trying to put some distance between him and the alien Xaati. There is no respite, though, for Mraag continues to move forward, his mandibles clacking, the sound of impending doom. Lucan uses the strange weapon to try and keep Mraag away from him, but the bug simply has too many weapons, and he can’t defend against them all. His strategy with the flanges on the stave was a good one, but he is simply not fast enough to take advantage of the brief breather the tactic afforded him. Another swipe of the arm and Lucan has another cut, this one on his chest. He is losing blood now, and looks to be getting weaker. The flanges are having a harder time keeping the crushing mandibles away from him.

 

Again, and again, the barbed arms cut, and once, he is bitten by the mandibles, creating a great, sucking wound around his midriff. Mraag rises up on two legs, approaching the bleeding human, who seems to be on his last legs. Suddenly, Lucan collapses to the ground, the loss of blood too much for him, his limp form still on the arena floor. The Xaati rises up to his full height, triumph evident in his multi-faceted eyes, and then starts his descent, his one thought to end this miserable human’s life. Unexpectedly, the Exterminator lifts from the arena floor and, with a twist of the stave, a metal spear point extends from the end, creating an impaling weapon—right under the bug. Unable to stop his descent, Mraag does, indeed, impale himself on the spear. The carapace underneath does offer him some protection, but the spear point impales the bug. A long, low, chittering scream explodes out of Mraag and then, with vicious purpose, his mandibles come down and lop off Lucan’s head, sending it rolling away from his prone body. Just like that, the battle is over.

 

In the stunned silence, a tableau—a headless human corpse, lying underneath an impaled Xaati, standing on bloodsoaked sand somewhere in Lorasia. No one moves, no one speaks, no one breathes. The silence is shattered by those members of the Horseclans rushing to make sure the Xaati does not eat their fallen comrade. One who fought so bravely deserves better than filling the belly of a giant cockroach. And they would not allow that to happen, not to one of their own.

 

The shocking veneer of violence has left its mark on the sands here in the arena and on the world throughout Lorasia. Two deaths in as many fights, with another contest still another to come. What would this combat bring? Would the foes fight to the submission or—like in the last two matches—to the death? Queasy fascination held everyone still, not wanting to miss—but almost too scared to watch—the upcoming struggle.

 

Some small amount of time is given so that the two finalists can tend to their wounds and gain a little rest before the final. Soon—all too soon, for some—the bell is rung and the contestants called. The final of the Gladitorial Games. The last event in the Lorasia Games. The dreams of glory seem far away, replaced by scenes of gory…slaughter. So it was that the two finalists made their way to the arena. Each had wounds to deal with. Each had blood on his or her hands, legs or mandibles. Each faced their own mortality and, one hoped, each made peace with themselves and their gods.

 

So it was that Andromeda of the Campfire Girlz and Mraag of the Xaati came to face each other on the sand of Lorasia. They stood their ground despite their wounds, and determination steeled their nerves. This was a battle to tell your children about—a twelve foot titan against a 15 foot giant…cockroach. Andromeda brought up her sword, and Mraag gnashed his mandibles, and then combat was joined.

 

Both were far warier than in their earlier matches, knowing that each had sufficient skill to end the other’s life, and each having previous battle wounds, slowing them down. Perhaps this could end without death. Perhaps. But neither was counting on it.  Mraag now moved almost exclusively on all fours, protecting his injured underside. This gave Andromeda a slight advantage in height, but she moved a bit stiffer than did Mraag. With a sudden flourish, the two met in a cavalcade of violence.

 

Mraag made the first move, scuttling in and trying to bite Andromeda’s leg. She blocked that with her shield and swung her blade in a whistling arc. Mraag ducked under the blade and lunged at the titan with his barbed foreleg, scraping against the Armour of Beauty and not much else. Andromeda dropped into a low crouch and spun around, swinging her blade at the Xaati’s legs, but the bug leapt above the cut, landing over the squatting titan. He brought his mandibles down, aiming to decapitate his foe, but Andromeda planted a fist into Mraag’s wounded underbelly, causing him to hiss in pain and retreat.

 

One more time the pair came together, and one more time they split apart, neither damaging the other more than superficially. A swing of the sword, a dodge out of the way. A thrusting mandible, a blocking shield. A leap in, a pirouette out. A rearing up, a falling away. Back and forth, to and fro, the battle went. Until. Until the one made the mistake that gave the other the opening he needed. Mraag was crouched on his four legs, mandibles clacking, forearms bristling. Cautious of his dangerous weapons, Andromeda aimed a blow at the bug’s head. Only, as she was making the overhand swing, suddenly Mraag lunged upward, rising on his two hind legs. This movement brought his mandibles right into the path of Andromeda’s blow—and with a horrifying crack, severed her sword hand from her arm. She watched as her hand—and, more importantly, her weapon—fell to the earth. Blood gushed from the wound, spraying the Xaati warrior, but he ignored it. Pressing his advantage, he grasped the bleeding arm and lifted it above her head—exposing the gap in the armour under the arm. With savage viciousness, Mraag lunged forward with his head, piercing this vulnerable area with one of his mandibles.

 

Andromeda felt the mandible slide into her and felt it perforate her heart. She had lost. Not too bad a way to go, in one on one combat, but she was gone. Her time here was done. A final breath rattled in her chest and she slid away, falling lifeless to the ground. And so it came to pass. Three battles. Three deaths. But those of the Campfire Girlz refused to let Andromeda’s death pass quietly. They gather her body and join together in song, singing of life, love, and beauty, in honour of Andromeda’s life and her pursuits.

 

The Closing Bell

 

As the arena is cleared, of blood and the detritus of combat, Alran made his way to the stage. Clearing his throat, he looked somewhat taken aback. “Well, certainly an…unexpected ending to these Games. But, in the same way that life is unexpected, so to are the Lorasia Games. In many ways, it could be said that the Games are, in microcosm, Lorasia. Here we have empires of Law, Chaos and Balance. Some work together, others don’t. There is life—and there is death. Let us hope that what is learned here can be carried to our own lives, and our own adventures.

 

“I do have an announcement to make before I get to the overall winner of the Games. Representatives of the Temples of Law, Chaos and Balance have offered their services to those of you who have lost friends and companions. The cost is 2000 gold—expensive, I know, but these spells do not come cheap—and what is 2000 gold for the return of a friend? In any event, if you wish to take advantage of this service, simply let us know before you leave.”

 

Alran smiled now. “So now there is one piece of business left, and that is to declare the winner of the 3rd Annual Lorasia Games. The scoring system, again, is 3 points for first place, 2 points for second and one point for third. In the matter of the Gladitorial Games, as there was no clear third place winner, it has been split between the Dark Phoenix and the Horseclans, each receiving half a point. That being said, the runner up to the Lorasia Games is…the Horseclans of Ageria. And the winner is…the Campfire Girlz! Congratulations to all. We hope to see you all the next time around.”

 

Editor’s Column

 

Hello all. Well, here it is, in all it’s 21 page glory—the Lorasia Games. The bastard is finally finished. I don’t have much to say this month, but I did want to say that the Performance category was judged by a panel of Harlequin refs. No names, titles or any other identifying marks were used when the refs read the submission, so it was all done equally and fairly. I don’t want people saying I’m playing favorites or anything like that. Oh yes—the graphics are non-existant this issue, what with the Lorasia Games and all. Sorry about that. It’ll be rectified next month. That’s about it for right now. Let me know if you need anything further.

 

Good Gaming,

Stuart

 

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