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MA5B Assault Rifle
The MA5B is a gas-operated, magazine-fed assault rifle. It fires 7.62 millimeter (.30 caliber) armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction.

 

M6D Pistol
The M6D is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2x magnification. It fires 12.7 millimeter (.50 caliber) semi-armor-piercing, high explosive rounds. It can shoot either semi-automatic or automatic fire. Shot placement is very important, as the only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull.

 

Covenant Plasma Rifle
The Plasma Rifle is a directed energy weapon. It is capable of either semi-automatic or automatic fire. Continuous rapid fire overheats the weapon--this in turn causes the weapon's power core to deplete more rapidly. We currently do not understand how to replace or recharge a power core. It is wise to replace this weapon as often as possible. Plasma weapons seem to be more effective against Covenant armor and shields, so take advantage of this weakness when possible.

 

Covenant Plasma Pistol
The Plasma Pistol is a semi-automatic directed energy weapon. If you pull and hold the trigger, the weapon will become overcharged; when the trigger is released the bolt is launched. After the overcharged bolt it launched, the weapon temporarily stops functioning as it dumps waste heat. Use of the overcharge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or recharge a power core. It is wise to replace this weapon as often as possible. Plasma weapons seem to be more effective against Covenant armor and shields, so take advantage of this weakness when possible.

 

Covenant Needler
Very little is known about this weapon other than that it is a magazine fed weapon capable of automatic fire, with a capability to track targets. Its projectiles penetrate soft surfaces no matter what the angle of impact. They ricochet off hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions being the shields generated by the MJOLNIR battlesuit and the Elite's combat armor. The composition and energy signature of the projectile is unknown. The manner in which the projectiles home in on their target is also unknown.

 

S2 AM Sniper Rifle
The S2 AM sniper rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification (2x and 10x). Also, while still in zoom mode, you can activate light amplification. It fires 14.5 millimeter (.57 caliber) armor-piercing fin-stabilized discarding-sabot rounds. 

WARNING:  The 14.5x114mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.

 

Covenant Fuel Rod Gun
The Covenant Fuel Rod Gun is the alien equivalent of a grenade launcher: a projectile-based, arc trajectory weapon. Unlike most weapons, the fuel rod gun lobs projectiles in an arc. Firing charges the fuel rod and launches it a few seconds later. Fuel rod guns are carried by some Special Ops Grunts, and a larger version of the weapon is integrated into the armor of Hunters. 

NOTE: The Fuel Rod Gun is carried by Covenant in Halo's single player, but is available to the player only in Halo PC and Mac multiplayer.

 

M19 SSM Man-portable Rocket Launcher (SPNKr)
The M19 SSM is a man-portable and shoulder-fired rocket launcher. The magazine (the expendable part of the system) contains two 102 millimeter shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems.

 

M90 Shotgun
The M90 is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very useful against targets at close range and may be used to engage several targets simultaneously at long and medium range.

 

M9 HE-DP Fragmentation Grenade
The M9 High Explosive/Dual Purpose grenade is a thrown fragmentation device. It can be used to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful that it does not land too close to your own location. Frag grenades are more difficult to see and avoid than the Covenant grenades (see below), and have a faster timer. Choose wisely which grenade type to use.

 

Covenant Sticky Plasma Grenade
The plasma grenade is similar to the frag grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It is a "sticky" grenade, meaning that when it comes into contact with a target, it fuses with the target and cannot be removed. It has some kind of internal mechanism that allows it to distinguish between targets and background, so that it will not stick to a tree or wall. It has a three-second fuse that activates after it comes in contact with a target or otherwise comes to rest.

 

Covenant Shade Stationary Turret
The Shade is the standard Covenant defensive turret. Though it appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear. The Shade is a powerful weapon and should be dealt with quickly; the best course of action is to shoot the operator (usually a Grunt) in the head with a pistol, but a grenade will also suffice. Use caution when flying a Banshee, as Shades are capable of bringing them down quickly.

 

 

 
 




Cortana Org
The premier Halo modding site. A cooperative effort by Forerunners and Gearbox Studios. Click here to go there.

 
 


Assault Rifle
Pistol

Plasma Rifle

Plasma Pistol

Needler

Sniper Rifle

Fuel Rod Gun

Rocket Launcher

Shotgun

Frag Grenade

Plasma Grenade

Shade Turret