Home
News Archives
Screenshots
Wallpapers
Story
Characters
Enemies
Weapons
Vehicles
Tips and Tricks
Multiplayer
Walkthrough
InDepth
Halo 2
Stories/Art
About Us

Bungie Studios

halo.bungie.net
Forerunners Org
IGN
HBO

Red vs. Blue

   


 


M12 LRV (Warthog)
Crew: 1-3
Weight: 3.25 tons
Armament: One Light Anti-Aircraft Gun (LAAG)

The M12 Light Reconnaissance Vehicle, or LRV, is the standard vehicle of the UNSC armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled, 12.7 millimeter LAAG machine gun is mounted in the back. An armed passenger significantly increases the vehicle's anti-infantry capability.

 

M808 Scorpion Main Battle Tank (MBT)
Crew: 2 (or 1 cyborg)
Weight: 66 tons
Main Gun: 90mm HV (High Velocity)
Secondary/Coaxial gun: 7.62mm AP-T (Armor Piercing, Tracer)

The Scorpion Main Battle Tank is primarily an anti-vehicle platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is very hazardous and should be done only when the advantages outweigh the risks. 

 

Covenant Ghost Hovercraft
Crew: 1
Weight: 3.25 tons
Armament: Two Plasma Cannons (100-250 kW range)

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of producing a bolt of superheated plasma in the 100-250 kilowatt range. While the vehicle is fast and maneuverable, the driver is virtually unprotected. Pistol or sniper rifle fire is the preferred method of ridding the Ghost of its pilot with minimum damage to the vehicle.

Covenant Banshee Flyer
Crew: 1
Weight: 2.25 tons
Armament: Two Plasma Cannons (100-250 kW range)
Secondary Weapon: Two Fuel Rod Cannons

The Banshee is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable and capable of hovering. It has two weapon pods mounted to either side of the fuselage. Both of these pods contain a light plasma cannon and a fuel rod cannon. Though small arms fire may disable or disrupt the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicle. The Banshee is most easily dealt with by launching a single rocket toward it as it faces you for an attack run. However, be cautious if you utilize this method; the wreckage of the Banshee can drop onto you, killing you.

 

UNSC Pelican-class Dropship
Crew: 2 (plus up to 12 passengers)
Weight: 70 tons
Armament: Two 70mm Heavy Chainguns
Secondary Weapon: Two missile pods, variable type

The Pelican is the standard troop transport of the UNSC armed forces. It is extremely versatile, with room for up to 12 troops and a Warthog LRV slung under the tail. Its engine configuration gives the pilot precise control over the craft's maneuvering; it is capable of VTOL, as well as rotating in place. The Pelican is also capable of space flight. The Pelican's armament consists of two 70mm heavy chainguns mounted on the wings and two missile pods of varying type and size. Most of the Pelicans assigned to the Pillar of Autumn have consumed their ammunition supply, and extra ammunition aboard the Autumn was destroyed in the crash. 
The Master Chief does not drive this vehicle ingame.

 

Covenant Wraith Mortar Tank
Crew: Unknown
Weight: Unknown
Armament: One Plasma Mortar Cannon

The Wraith is the premier Covenant assault tank. It utilizes an engine configuration similar to the Ghost, although on a larger scale; this makes the Wraith fast and maneuverable. Its mortar blasts arc somewhat slowly, making them easy to dodge; however, the damage will splash a fair distance. Heavy armor makes the Wraith a difficult enemy to contend with, as it takes several rocket blasts to destroy it. Also, the Wraith utilizes a unique wraparound hologram control system, allowing the pilot to remain totally enclosed while having a near-perfect view of the battlefield. Underestimating the Wraith is a deadly mistake; take caution when dealing with it.
The Master Chief does not drive this vehicle ingame.

 

Covenant Dropship
Crew: Approx. 13
Weight: Unknown
Armament: One Plasma Beam Cannon (Shade-class)

Very little is known about the Covenant dropship, other than that it is the Covenant's preferred method of dropping off reinforcements. Its twin hulls each contain six crew pods capable of supporting an Elite, a Jackal or a Grunt; it is unknown whether a Hunter will fit in one of the slots. A plasma force-field web suspended between the hulls gives the dropship the ability to carry two small vehicles (Ghosts, Banshees or a combination of the two) or one Wraith tank. The standard armament for Covenant dropships is one plasma cannon identical to the type used in the Shade stationary gun. Covenant dropships cannot be destroyed by any weapon in the Master Chief's arsenal.
The Master Chief does not drive this vehicle ingame.

 

Spacegoing Vessels

UNSC Pillar of Autumn, Halcyon-class
Crew: 2000 (Nominal)
Length: 3.1 kilometers
Armament: One Magnetic Acceleration Cannon (Tri-Charge)
Secondary Weapon: Archer Missile Racks (56)
Tertiary (Defensive) Weapon: Multiple .50 cal MLA Chainguns

The UNSC Pillar of Autumn is a Halcyon-class cruiser 43 years of age. It rolled out of spacedock at the Reyes-McLees shipyards over Mars in 2509. The Halcyon-class ships have the distinction of being the smallest ships in the fleet to bear the Cruiser designation. Most operational Halcyons have been retired due to their being overmassed and too costly. They feature a special honeycomb bracing structural design that makes them virtually indestructible. The Pillar of Autumn was pulled from storage and refitted with a single MAC cannon capable of firing a three-shot burst on a single charge; an experimental three-cell fusion reactor; and additional missile tubes and armor. It was assigned to Capt. Jacob Keyes for a special mission involving the Spartan super-soldiers (see Story for details). Due to damage sustained at the Battle of Reach, the Pillar of Autumn was abandoned on Halo and later destroyed when its fusion generators were destabilized in order to destroy Halo.

 

Covenant CCS Truth and Reconciliation
Crew: Unknown
Length: Approx. 2 kilometers
Armament: Guided Plasma Torpedoes
Secondary Weapon: Pulse Lasers

The Truth and Reconciliation is a Covenant battlecruiser, CCS class. It appears to be the command vessel over the eight other Covenant ships at Halo, and is equipped with powerful plasma torpedoes, as well as pulse lasers which are capable of destroying incoming missiles; however, it refrained from using any of these weapons in the battle over Halo, possibly to avoid damage to Halo itself. The Truth and Reconciliation was attacked by a group of Marines, accompanied by the Master Chief, in order to rescue Captain Keyes. It was later taken over twice: the first time by the Flood, who were later driven off by the Covenant; and the second time by the Marines in an attempt to fly it off Halo. The Marine XO, Lieutenant McKay, later destroyed the control relays in an attempt to keep the Flood from escaping Halo, causing the ship to be destroyed.

 

 

 
 




Cortana Org
The premier Halo modding site. A cooperative effort by Forerunners and Gearbox Studios. Click here to go there.

 
 


Warthog
Scorpion
Ghost

Banshee

Pelican

Wraith

Dropship

Halcyon-
class
CCS-
class