|

Home
News Archives
Screenshots
Wallpapers
Story
Characters
Enemies
Weapons
Vehicles
Tips and Tricks
Multiplayer
Walkthrough
InDepth
Halo 2
Stories/Art
About Us

Bungie
Studios
halo.bungie.net
Forerunners
Org
IGN
HBO
Red vs. Blue
|
|
|
|
|
|

|
|
<<Back
Introduction
Weapons
Strategies
Vehicles Power-ups
|
|
Maps Modes
Next>>
Vehicles
in Halo are supported on two maps (Blood Gulch and
Sidewinder) on the Xbox version and all of the new
maps in Halo PC. On these maps, which are vast,
vehicles can be an important part of your strategy.
Knowing when to get in one and when to stay out, and
which vehicle to choose for which role, can be as
important as which weapon you use.
|
|
|
|
Vehicles
|
|
Warthog.
The Warthog has three
positions: Driver, gunner and shotgun seat. They
should usually be filled in that order. Each
provides a separate role, and each is important
to the safety of the others. Try to have one of
each when possible.
Driver:
Driving the Warthog is the equivalent of having
an empty plasma pistol. It can't shoot, but it's
a really fast melee weapon. Running people over
is fun and useful. Sliding sideways into them
gives you a better chance of hitting them than
if you run at them head-on; it gives you a wider
area and less opportunity for them to dodge. Get
in the driver's seat with an appropriate weapon.
If you're being harassed by an infantry with a
rocket launcher, it's often useful to bail and
use a rocket of your own on them. The same is
true with another Warthog. As long as they're
stopping for a fight, jump out and nuke them
with a rocket. On the other hand, if they throw
a plasma grenade on the jeep, a shotgun can be
useful as well, as they will usually have one of
their own. This is the best position for the
flag-bearer, as it can be seen if the passenger
has it and the gunner is vulnerable. Remember to
hit A for brakes; this is useful for sliding
into turns.
Gunner:
The .50 caliber LAAG on the back of the Warthog
is a good weapon, but inaccurate-- use bursts.
The gunner is the most vulnerable of passengers,
especially to snipers, so don't use the Warthog
as a stationary turret when there's no driver.
Ride at your own risk. Also remember that as the
Warthog turns, the turret remains pointed in the
same direction. Keep that in mind when circling
targets.
Shotgun
Seat: The shotgun seat is not as big of a risk
as the chaingunner position, but it is still not
all that safe. Aiming is extremely difficult,
and you can only see the front 180º of the
vehicle. Get out of the vehicle if you encounter
any threatening resistance. The rocket launcher
is probably the best weapon to carry in the side
seat; also remember that you can still throw
grenades. Don't even bother trying with the
pistol or sniper rifle.
The
Warthog is a highly maneuverable and useful
vehicle-- in the right hands. Make sure you are
in the right seat for your abilities, and don't
take unnecessary risks.
|
|
The
Rocket Warthog (computer versions only). The
Rocket Warthog works and handles exactly like
its LAAG-equipped counterpart, but with a
three-barreled rocket launcher on the back.
These rockets are roughly equivalent in power to
a SPNKr round, but you can fire a lot faster.
The Warthog gives you a height advantage as
well, giving you the ability to fire at an
enemy's feet with ease. It is best to close with
another Warthog before attempting to fire, as it
is hard to hit a far-off enemy; wait for them to
get fairly close and then launch at the nearby
ground to flip them, and then run the survivors
over.
A
word of warning about bad gunners: If someone
gets in your jeep as you are driving and
immediately empties a tube or two at nothing,
just bail. You're screwed anyway. Ask him to
drive if he's any good, and if he's not just
find another jeep. TKing is not recommended. But
if he's going to waste ammo like that (reload is
long) he's not worth having on the back of your
jeep. This goes for you too- don't fire unless
you have a target.
|
|
Scorpion.
The Scorpion tank is slow, lumbering, and
immensely powerful. It makes a good target,
though, so watch your back. It also supports up
to 4 armed passengers; they are more vulnerable
than the driver, so ride at your own risk.
Driver:
Be careful where you go, and watch for snipers.
The Scorpion is best for short range combat; due
to the immense size and wide field of view of
the tank, targets seem pretty small onscreen.
The shell is faster than a rocket from the
launcher and does more damage, but it is slow to
reload. The tank's secondary fire (grenade
button) is a coaxial machine gun, the mounted
equivalent of the AR. If you miss, or are being
surrounded by multiple targets, use the coaxial
gun to wear down on their shields while you
reload the main barrel. The Scorpion's best use
at long range is shelling an enemy base. Have an
armed passenger carry a sniper rifle and spot
targets; when he fires, follow his contrails and
fire the tank's main gun. It is fairly accurate
at long range, and fast, as long as you can see
what you're shooting.
Side
Seat: The side seat is useful for assault
transport. Take a bunch of people, approach the
enemy base, and blast the base while your people
unload. A passenger with a sniper rifle can call
in tank fire from the main gun. Get off if
combat starts, as the passengers are vulnerable.
|
|
Ghost.
It's kind of like a flying motorcycle with
an armored windshield. And guns. The guns will
stun your opponent as you approach, making it
easier for you to run him over. Strafing is also
handy; the Ghost maneuvers just like you would
if you were on foot, and it's faster, so keep in
mind that you can slide into a target from the
side. Clipping them with your wings will kill
just as well as any other hit. The A button
lifts the nose, which is useful for ramping
rocks, getting extra air, or pulling out of a
nosedive. When approaching another Ghost,
strafe-circle around them to throw off their
aim; the same will work against someone on foot.
Careful about maneuvering in tight spaces-- the
wings will throw you off track.
|
|
Banshee
(computer versions only). The Banshee is
the Covenant light aircraft. It has good
armament and maneuverability and you can take a
fair amount of damage in it. To take on
infantry, strafe them with the fuel rod guns and
plasma them until they die; if you're having a
hard time killing them, you can run them over
with the wing canards, but try not to get stuck
as this leaves you extremely vulnerable to other
infantry. Against ground vehicles the fuel rod
gun is the best option; you can flip a Warthog
or Ghost in one shot and take out the occupants
the normal way, or kill a Scorpion driver almost
instantly. Watch out for tanks especially, but
rocket Warthogs are also a threat and even a
standard LAAG can kill you if you're careless.
In a dogfight, you basically chase the other guy
around and try and wear down at his shields; a
tactic I enjoy is to suddenly reverse the
direction of your loop so you are heading
straight for his front instead of his back and
unload your fuel rods in his face. Bam-
dead.
|
|
|
|
|
|
|
|