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Level Six: 343 Guilty Spark

Walkthrough by Silent Thunder and Kevin Mulligan

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Story:
Cortana, panic in her voice, has run the Master Chief off to find Captain Keyes and stop him before he does something incredibly foolish. Running through the swamps alone, without the assistance of Cortana in his head, the Master Chief begins to notice that something is seriously amiss. The resistance is light-- where are all the enemies? As he proceeds deeper into the bowels of a Forerunner installation, he finds the truth. And tries to flee. But it is too late: The truth is already upon him. And it has really nasty whippy tentacles.

Introduction: This level will introduce you to the Flood, and will begin to unfold for you why Halo is here. Your orders: locate Captain Keyes and call for extraction. But upon finding a horrible secret waiting deep within one of Halo's myriad installations, your only objective is to survive. This level features some of the most intense combat in the game, so be on your tentacles... I mean, toes.


Part 1: Well Enough Alone
Upon landing, look forward and to the left a bit and proceed forward to the downed Pelican dropship in front of you. Load up on weapons and ammo and take notice on where the ships' tail is pointing; enemies will soon be coming from that direction. 

Take cover behind the rock (on top of the health packs) and use your pistol to spot the 3 grunts and Jackal that are coming through the swamp towards you. Take out the Grunts with a few well placed shots to their skulls, and try sniping the Jackals body when he provides you with an opening. If the Jackals get close, resort to grenades or AR fire, or pick up a plasma pistol to take down their shields faster. Proceed in the direction from which they came. 

Stay to the left and keep your eyes out for a downed Covenant Dropship. When you've spotted it, slowly proceed under it while avoiding being seen by the Jackals farther ahead and head towards the cliff that the Covenant dropship is leaning against. Follow this cliff by walking along the path on its left side. Once you get to the end (you'll see a fallen tree ahead of you), proceed to your right, and slowly go over the cliff. If you get stuck, try jumping. You will now be over the Jackal group. First, try to take out the Jackal that is on the tree, to the right of where you are standing, by using a plasma grenade. Then, use the cliff as cover and take out the remaining Jackals with pistol shots to their heads whenever you see an opening. Don't rush it; the cliff is providing you cover, so as long as you have the high ground, they can't hit you. When the remaining Jackals are down, proceed down onto the tree and cross over the ridge. As you cross the bridge, you may notice a tall enemy on the other side of the ridge. This is the first sighting of the Flood, a Combat Form, but most never notice him.

Be careful not to fall, and make your way up the cliff a bit and head to your right (try jumping, or going to the left a bit if you get stuck). Take cover behind the Shade gunnery emplacement that is in front of you. You will hear the Covenant fighting in the distance. When they are through, begin taking them out with well placed pistol shots to their skulls. You again have the high ground and can take cover behind the Shade whenever your shield needs recharging. Be careful no to jump into the Shade by accident by trying to reload near it; you'll be dead before you can jump back out. When all or most of the Covenant are dead, you may cautiously proceed downward and dispatch any stragglers. When you have finished, you should backtrack to the beginning of the level to load up on health and ammo before going into the opening ahead, being careful not to get lost. As you return to the structure's entrance, a large, A-shaped affair, pick up some plasma grenades and head in. You'll find the lift platform inside is just arriving at your level. Suspicious, but head down anyway.

Note: If you look carefully at the A-frame, you'll notice it is identical to the arch over the light bridge in the second level, Halo. In fact, much of the architechture is similar to that in Halo. Remember the part underground at the end? Maybe we do know what the facilities in Halo are for.

Hop onto the lift platform and activate the control panel to drop into the depths of the earth. Face the same direction after activating the platform and when it stops below slowly side step off to your right. There is a group of enemies inside the arch in front of you. Find a good throwing angle and toss a grenade (preferably a frag grenade) into the arch. After it explodes, quickly peek in around the corner (using the archway as cover) and take out the remaining enemies with your AR. Next, proceed back around the archway, taking out stragglers, if any, and proceed into the arch towards the door ahead of you. 

Side step past the open door and toss a Covenant Grenade at the floor about 20 feet ahead of you. After it explodes, carefully proceed in and shoot any survivors. Beware of the Covenant group on the lower portion of this room; don't allow them to take aim at you while you're cleaning up the top floor. When you are finished, try to toss a Covenant Grenade into the heart of the group that will be across the room on the right guarding a door. Then, proceed to your right and begin sniping the rest with your trusty M6D pistol, again using your high ground to your advantage. If your shields need recharging, duck for cover and let them recharge. When all or most have been defeated, you may proceed down and head towards the door. 

Proceed through, and around to the other door. Pass through it quickly and head straight so that you aren't seen. Get as close as you can to the group of Jackals without being seen and toss a plasma grenade in the middle of them. You may then begin to open fire to distract them from the grenade, which is always a smart tactic, or get yourself into a better position to take them out. Use your Assault Rifle here and use the various walls as cover. Try if you can to divide and conquer here. 

Proceed forward into the next room. You will find a Needler (crappy stupid Needlers) and tons of ammo (wonder why it didn't get used... hmm...). Don't pick it up. It will suck in most of the rest of the level. Just keep your current weapons. Jump onto the raised platform and head through the door. Soon, you will meet up with a Marine that is having a nervous breakdown. (Marines with pistols are good. Marines with mental problems are bad. Marines with both are worse.) Run in and melee him before he shoots you, bequeathing his pistol ammo, or just run on past him if you're feeling merciful. Either way, proceed across the room and to the left. Notice the Flood-blood in the middle of the room. Suspicious. Jump up to the fallen pathway of the second floor (near the fire) and proceed up and around in the direction in which you entered the room. 

Go through the door and activate the control panel that will turn on the Light Bridge. Head across and enter the door ahead of you. Head to the left and grab some Health and some Ammo and head down into the room below. Soon, one of the games sweetest movies begins, enjoy.

Cutscene. A nervous Master Chief opens a door and is greeted with the body of a dead Marine. Lowering the body respectfully, he proceeds cautiously and finds the helmet of a Marine on a floor; the helmet has the letters JENKINS stenciled across the side. The Master Chief inserts the memory chip from the helmet recorder into his own helmet interface and watches in horror as a group of Marines, accompanied by Captain Keyes, make their way to the very room he is in now-- and are slaughtered by a number of small, round, tentacled monsters: The Flood. He tries to escape, but it is too late. They are coming...

Part 2: The Flood
After the movie ends, grab some ammo to your left if you need it and quickly head straight towards the back of the room. Stand back a bit keeping your Assault Rifle aimed at the door. This will be the hardest point in this level, and perhaps the hardest single room in the entire game. Soon a brigade of small alien creatures will barrel through the door. This is the Flood's Infection Form. Use your Assault Rifle to drill through the mob of them, and when they start getting close to you, or if you need to reload, start jogging backwards. By no means let them close on you. Quickly turn completely around and look to the second door on your left, this is the second brigade of the flood's infection form. Again use your Assault Rifle to rip through them. If your getting hurt, or losing health then begin to run backwards away from the flood. If you avoid contact with them for long enough your shields will recharge. Soon another mob of the Flood will barge in. Deal with them in the same way, being sure to watch your motion trackers and not letting any get too close.

When you are through killing most of them, turn and look towards the door you entered through. Another brigade will enter but this time the Flood's Combat Form will be entering also. The Combat Form is much tougher to kill, able to take a fair amount of damage. Throw a frag grenade in quickly if you can and use the explosion time to reload. Use your Assault Rifle to kill as many of the combat forms as you can and then switch over to your (hopefully loaded) pistol to kill the few left standing. Quickly switch back to your Assault Rifle and reload it while avoiding any Combat or Infection Flood Forms that may be chasing you. Knock off the stragglers and take a moment to examine your health and ammo situation. Pick up any Marine ammo that may be left and head towards the door you came in through.

Note: The Flood combat form is a unique enemy. It is fast and tough, and will often seemingly die, then rise again for one more go, so beware. Usually, if they drop their weapon it means they are actually dead. Using plasma grenades on them when they are in a position to rush you is unwise, as they often try to take you with them as they go-- and they are faster than you. Also, you can shoot off their tentacle-arms; then they can't hurt you, and you can use them as "human" shields against other Flood.

Don't walk between the ramps; instead fire a few bullets from your Assault Rifle and take a step back, then toss a frag grenade, if you have one, in between the ramps. The Flood combat forms will then come down the ramps towards you, most getting blown up hopefully. Take care of the rest with your Assault Rifle, remembering to run backwards if they come close enough, since they will melee you with their tentacles. When they are dead, head out and go up the right ramp. Grab the health-pak and ammo and turn left towards the open door. 

Inside, you will find a battle taking place between Covenant and Flood in the room below. While they are all distracted with each other, quickly run to the door to your right and head towards the next room. (If you fall you can die and try again, or kill everyone and head towards the next room on the bottom floor). In the next room, run to your right and stand back in the corner. About seven Flood infection forms will attack you from the side. DO NOT SHOOT THEM! If you shoot them you will draw attention to yourself. Instead use your melee attack on them or let them attack you (they are too few in number and too weak to cause any serious damage). 

Note: A swift and silent way of dealing with Flood infection forms is to wait until they hit the apex of their jump, which would normally land them on your shield, and hit the melee button. You will club the little Floody fools right out of the air and into oblivion. It works even if there are multiple infection forms, as they will pop each other.

Snipe a Flood Combat Form with your Pistol and be ready to take out any leaping enemies with your Assault Rifle. If the Flood gather below you, toss a plasma grenade in between the corner of the ledge and the pillar there. If you don't have a grenade, peek over the corners edge (you can't fall in between the pillar and the edge) and they will scatter away from you and into sniper range. Watch your motion tracker to see which direction they are scattering in order to figure out which side of the pillar to shoot from. 

Head to the next room using the door on the lower level to your right (be careful not to head back into the battle you just entered from). In this room, you'll find a group of Covenant above on a platform to the right, and several combat forms wandering around in front of you. Don't enter the room; instead wait for the Flood and Covenant to kill each other off as much as possible. When it seems like the battle is getting stale, peek into the room and prepare to unload your pistol into as many Flood as you can see. Then, backup into the small room again, and quickly switch to your Assault Rifle and shoot any that follow you in. Apply repeated doses until they are all dead. Next, head in and get under the platform the Covenant are on. To the left of the door they are guarding is a symbol that looks like a sun rising over a pyramid inside a big circle. Get next to the side of the column below the Covenant and toss a plasma grenade at the center of the pyramid symbol. If done correctly, the grenade will bounce off the wall and land in the heart of the Covenant group. Head across the room and snipe any remaining Covenant with your pistol. Next, hop up the purple
Covenant freight boxes that have been set up like stairs, but be aware that any surviving Covenant will shoot you as you're climbing. Head into the next room and turn left. 

Pick up some health and ammo and continue on straight. Once past the device, you will see a door on the left. Walk up so the door opens and shoot a few Assault Rifle bullets in. Take out the three Flood combat forms that rush through the door and head in. Melee the remaining Flood Infection Forms, and hop on the platform. Activate the elevator and admire all the split Covenant blood. 

Upon landing, you will face about five Flood Combat Forms. Not a big deal, except for two things: Some of these used to be human, and most pack weapons. Dispatch them as quickly as you can and then let your shields recharge. Take a peek into the next room but then retreat back towards the elevator. Wait a moment for the Flood and Marines in the next room to kill each other and then take another peek in. This time, get any stragglers outside to follow you into the platform room and kill them. Grab the overshield on top of the purple Covenant freight box "staircase" near the door and the head around into the room. 

Keep low and get ready to run for your life. Grab an Active Camo cell and then run as quick as you can across the room to your left. Enter this room and quickly head across to the right. Hop up onto the downed cement slab and grab the health if necessary. Continue up and head across back in the direction you entered. Head through the door and you'll be on the upper part of the room you were in before. The cloak should be wearing off as you begin crossing the room, so run quickly to avoid being seen. Head through the door and run left. Run around and into the next room and head towards a corner. You may be taking a lot of damage, but you'll have the overshield protecting you so you'll be alright for now. Kill any Flood that are with you and let the rest gather below you again. 

This time, toss a plasma grenade in between the corner ledge and pillar, taking precautions to avoid their seeing you. After the grenade has exploded, head down and kill any that are left. Move into the next room and start sniping Flood combat forms with your pistol. As the Flood start rushing the door, drop a plasma grenade and back up around the corner. Take out the rest with your Assault Rifle, and head across the room. Be careful for snipers on the balcony above. Head into the next area and be careful of the Flood in this tiny area. Kill them and head into the next room. 

Kill all the Flood combat forms by shooting a few and running back into the room you came from. As they follow you back you can easily pick them off as they're running in. Go back in and kill the rest, and find the cement slab sitting in the middle of the floor. Jump onto it (this may take a few times) and trade your Assault Rifle in for a Shotgun! The almighty shotgun is the weapon of choice for dealing with Floody fools who get too close. And that's all of them. Pick up the health here also, and jump onto the platform above where it hangs down a bit (face the center of the room and look left to find it). Go around and head in the door ahead of you. 

Look in and snipe the two Combat Flood Forms across the room using your Pistol from the safety of the doorway. Take the remaining Flood Combat Forms out with your Shotgun and activate the bridge control panel located in front of you. As soon as the light bridge appears, run across it and be ready to unload your shotgun into the doorway on the other side. As you approach the doorway, a group of Flood combat forms will enter. Take them down quickly and toss a frag grenade in the doorway. Take out the rest of the Flood that attempt to enter then head into the next room. 

Hop on the lift platform and activate the control panel to go up, this time actually back the surface. Once on top, regroup with the Marines, and prepare for the jungle by loading up on shotgun ammo and health located near the door leading outside. 

Head straight out and look at your radar to find the three Flood combat forms hiding amongst the trees. Kill them quickly with a few blasts of your shotgun and prepare to defend your Marines from every enemy you find entering your radar. Try to stay among the troops, and defend them until they get ambushed by the Flood infection forms, against which you can do little to defend them before they are killed. Blast everything around you and head towards the next open area. You should see a huge tree in the swamp. Go to the left of it and get it in between you and the oncoming Flood group. You don't want them to see you and attack.

Soon after the Flood targets the remaining Marine or two and begin to ambush them, run forward and around the huge metal building in the middle of the open area. Continue all the way around it back towards the front taking out any Flood Combat Forms blocking your way. Continue running until you come back out in front of it and a cutscene should begin.

Cutscene: The Master Chief sees a small, glowing blue robot and a flotilla of larger, armored robots with lasers approaching from among the trees. The laser drones are slicing away at the Flood as they approach. The blue device introduces itself at 343 Guilty Spark, the monitor of Installation 04. He tells you you must help him contain the Flood, and you are teleported away amid the protests of Foehammer.


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Introduction
Pillar of Autumn

Halo

Truth/Reconcil.

 
Silent Cartographer
Control Room

343 Guilty Spark
The Library

Two Betrayals

Keyes

The Maw