Walkthrough
by Silent
Thunder
Back
to Main
Story:
After
narrowly escaping the harrowing Battle of Reach, the
Halcyon-class cruiser Pillar of Autumn jumped
through Slipspace to a supposedly random set of
coordinates. The ship's AI, Cortana, actually used
coordinates decoded from an artifact discovered by a
team of Spartans super-soldiers. Hoping to find a
respite from battle, the ship's commander, Captain
Jacob Keyes, instead discovers an armada of Covenant
alien warships waiting for him. But he also finds
something curious: a ring-shaped, habitable artifact
ten thousand kilometers in diameter, its inner surface
covered with Earth-like terrain. Ignoring the bridge
crew's comments about a "giant hula hoop",
Keyes proceeds to ready the ship for yet another
engagement. The Pillar of Autumn has a new
mission: Land on the mysterious ring-world called
Halo, and live to fight another day. In order to
accomplish this, Keyes wakes the Master Chief, the
only known survivor of the group of Spartan super-soldiers,
to defend the ship from boarding parties...
Introduction:
Halo's first level is a relatively simple introduction
to the game. You are introduced to the Covenant,
mankind's alien nemesis, and they are introduced to
the heel of your boot. Your orders: Survive to get off
the Pillar of Autumn and bring the shipboard
AI, Cortana, with you. If you fail, the Covenant will
obtain her navigational databases and may find the
location of Earth. Failure is not an option.
Part
1: Pillar of Autumn
Admire the game's opening cutscene again. (I can never
get enough of looking at the Pillar of Autumn.)
Listen for Sergeant Johnson's speech to the Marines--
it changes with each difficulty setting, and this one
is quite humorous.
Wake
up from Cryosleep and head for the bridge. Don't
follow your Navy tech friend too closely: He won't
last long. There's only one way to the bridge-- not
too complicated. Watch out for the grenades exploding
(they still hurt, even though they are scripted), and
keep moving. Once you reach the bridge, a
cutscene will begin.
Cutscene.
After the
loss of the ship's main cannon, Keyes initiates the
Cole Protocol, assigning Cortana to the Master Chief's
MJOLNIR battlesuit for safekeeping. His orders are to
find a lifeboat and exit the ship, evading and
destroying the Covenant on the way out. He will then
land on the mysterious ring-planet artifact below to
link up with the Marines.
Part
2: A.I. Constructs and Cyborgs First
Captain
Keyes wants you to get your butt off his ship. Don't
worry, it's nothing personal. Once the cutscene
ends, you will be armed with a trusty M6D pistol.
Three Grunty friends await you in the doorway.
"Where did they come from?" Guess the
situation is worse than anticipated.
Proceed
into the mess hall and the first real battle on
Legendary. The MA5B Assault Rifle awaits you in the
doorway. Two Elites and a Grunt are standing on the
other side of the room. Take out the Grunt with your
pistol before he notices you and starts shooting. This
accomplishes a twofold purpose. First, the door behind
the Elites will open, allowing several Marines to
enter and engage the Elites. Second, Grunts tend to
draw their Elite commanders' attention to you. This
will minimize the risk of being fired on before you're
in range of the assault rifle.
The
Marines will pour fire into the Elites as soon as the
door opens. They won't last long unaided, so take the
opportunity to whack the Elites in the back. I
recommend swapping the AR for a Covenant plasma rifle.
It is extremely effective against Elites in the close
quarters of the ship's corridors, when they have no
room to dodge.
Note:
After the cutscene with Keyes, if you can get off the
bridge before the objective "Get off the Pillar
of Autumn" disappears from your screen, you
will be rewarded with the ability to carry a third
weapon. This will make the next engagement slightly
harder, however. Pick up the AR in the doorway, add a
plasma rifle once you have killed the Elites, then go
back to the bridge and get the pistol. Three weapons.
(This trick is significantly easier if you have the
controller sensitivity cranked up.)
Once
the Elites are dead, hordes of Covenant will pour
forth from another hallway. Find the hallway they came
in by, eliminating the Elite that stands in your path,
and kill the Grunt stragglers that hold the hall. From
here, you are free to move on and ignore the massive
freaking threat to the bridge and the Captain, but
I prefer to play a little game with the Covies. I call
it "Peek-a-boo, I see red". Take out the
enemies closer to the hallway entrance one by one,
ducking back into the entrance to recharge shields,
then move out, exposing yourself for a short period of
time every few seconds to kill enemies that present
themselves. Grunts are easy targets, so take out as
many as you can without draining your shields. There
should only be two Elites left, so deal with them
individually. Stock up on ammo and grenades after
everyone is dead. Grab the health and move on. A lone
Elite challenges three Marines. Use body language to
demonstrate the beautiful texturing of plasma rifles.
Around
the corner is an airlock, which a boarding party of
Covenant are trying to enter through. Block their path
with a plasma grenade, then toss another one farther
into the boarding pod. Make sure and mop up any
stragglers before taking an overshield from the back
of the pod. Continuing on, a split in the hallway. One
way leads to a battle between several Marines and four
Elites. Go the other way. By doing this, you
will flank the Covies, and you will then be free to
take them out from behind with grenades. Be wary; the
ones you don't kill with the first couple grenades
will come after you. Moving on, there is a similar
situation; simply go straight and flank the Covenant;
only two Elites this time.
A
second group of Covenant on a boarding craft have
decided to join the party. Don't they ever learn?
(Yes, because you are the Master Teacher of Hard
Lessons.) Teach them the Ultimate Hard Lesson (not to
mess with you), but get there before the Marines do.
The first Elite of three comes around the corner with
a few Grunty subordinates. Stick a grenade to a Grunt
and be amused at his plight. If he doesn't take the
Elite with him, use a second grenade. That leaves two
Elites in the hallway. Take out your Plasma Rifle if
it isn't already, then come around the corner
swinging. Then run and hide before they take out your
shields. Repeat as necessary. Grab an overshield and
move on. Another flanking box is ahead, but this time
go straight for them. Look to the right as Covies pour
out of the door. Chuck a grenade between the door and
the thing in front of it, and watch the first Elite
fly. The second sits in the other hallway, the one you
could have chosen at the split. After taking him out,
go back for the second overshield, which you should
need by now. If you don't, swap your Plasma Rifle for
an AR and fire into the ovoid stationary shield, which
will bounce your bullets back at you and take out the
remainder of the overshield.
All
that because you will really need a full overshield
for the next encounter. Swap your M6D for a plasma
pistol, if you haven't already, but remember where you
put it. Cortana will tell you there are
"Covenant, on the landing above us". That's
your cue to get your butt up those stairs ASAP. Charge
up the plas pistol, unload it into the elite that will
probably show himself on the way up, and follow up
with a few more shots from the rifle. If you miss,
don't go back or you will start taking fire from
above. Go to the area left of the stairs. When the
door begins to open, toss a couple grenades through
the crack, which will hopefully take out a few Elites.
"Tresspassers will be shot. Survivors will be
shot again." Take cover and eliminate the
survivors, watching your shield strength. Grab fresh
weapons, recharge your shields, and head into the hall
next to the landing. Take a left and throw a few
grenades, then duck. Finish off the stragglers with a
steady stream of plasma. Proceed around the corner
with caution, taking out the Grunts quickly, then hose
down the Elites waiting up ahead while making them
dance with plas grenades. Go on and get the health by
the window, then go back and get your pistol if you
want to.
Around
the corner are more Grunty companions just dying to be
your pal. Show them they are unloved. Go into the
maintenance shaft. As you make your way to the first
exit, you will see a grunt just outside. I recommend a
healthy dose of Sticky™ plasma pills. "NOT
AGAIN!" screams the Grunt, hopefully to the Elite
he will run up to. At this point, it is good to hear a
double scream of pain. Back up, find the tunnel to the
right, and head down it until you find a left turn.
You will come upon the same group of Covenant you just
avoided. Stick another Grunt. Go back into the
tunnels, this time the way Cortana suggested in the
tutorial. Go through the halls to find the group of
Covenant, yet again. If either Grunt made it to his
commander, both of them will be dead, leaving one less
Elite to deal with here. You know the drill by now.
Take 'em all out. An Elite will be waiting for you in
the hall leading to the cryo-chamber, so be careful.
Run
through the Cryosleep bay and kill the Elite at the
end of the hall. By this point, I prefer to have the
combo of both pistols, human and plasma. Overcharge
the plasma, drop his shields, switch to human, and a
headshot drops the Elite. More headshots will take out
the Grunts around the corner. Through the maintenance
shaft, more Covenant are engaged with some Marines.
Help out your buddies with a grenade or two. Go into
the hall and take out the chicken-hearted Grunts
somewhere to your left. The last battle of the level
awaits.
A
huge rack of fragmentation grenades is just ahead. Note:
Once I walked up to the rack fast enough that the
message that appeared told me I had picked up 5
grenades. Yet I only had 4 in my inventory. Cheap
@*!&$. Approach slowly. Pick up a bundle and
throw indiscriminately. There's plenty more where they
came from. When you stop hearing roars of pain, move
out from behind the rack and proceed down the hall.
One Bumblebee-class escape pod awaits. Hop in and head
dirtside. "The Autumn! She's been hit!" (No
crap, stupid Marine.) The Covies won't have Cortana
today.
Back
to Main